CUtlCachedFileData<CModelSoundsCache>::Get
0x00622150 · 508 bytes · __thiscall
_ZN18CUtlCachedFileDataI17CModelSoundsCacheE3GetEPKc
Decompiled
undefined (2 params)
/* CUtlCachedFileData<CModelSoundsCache>::Get(char const*) */
int * __thiscall
CUtlCachedFileData<CModelSoundsCache>::Get
(CUtlCachedFileData<CModelSoundsCache> *this,char *param_1)
{
int iVar1;
int *piVar2;
uint uVar3;
int iVar4;
undefined4 uVar5;
CModelSoundsCache *this_00;
char *pcVar6;
int iVar7;
int iVar8;
CModelSoundsCache *local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
local_2c = 0;
local_28 = 0;
local_24 = 0xfffffffe;
local_20 = 0xffffffff;
local_2c = (**(code **)(*g_pFullFileSystem + 0x94))(g_pFullFileSystem,param_1);
uVar3 = CUtlRBTree<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short,bool(*)(CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&,CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&),CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>>
::Find((CUtlRBTree<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short,bool(*)(CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&,CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&),CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>>
*)(this + 4),(ElementType_t *)&local_2c);
uVar3 = uVar3 & 0xffff;
if (uVar3 == 0xffff) {
this_00 = ::operator_new(0x18);
/* try { // try from 006222c9 to 006222cd has its CatchHandler @ 00622388 */
CModelSoundsCache::CModelSoundsCache(this_00);
local_30 = this_00;
uVar5 = CUtlVector<CModelSoundsCache*,CUtlMemory<CModelSoundsCache*,int>>::InsertBefore
((CUtlVector<CModelSoundsCache*,CUtlMemory<CModelSoundsCache*,int>> *)
(this + 0x20),*(int *)(this + 0x2c),&local_30);
uVar3 = CUtlRBTree<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short,bool(*)(CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&,CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&),CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>>
::Insert((CUtlRBTree<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short,bool(*)(CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&,CUtlCachedFileData<CModelSoundsCache>::ElementType_t_const&),CUtlMemory<UtlRBTreeNode_t<CUtlCachedFileData<CModelSoundsCache>::ElementType_t,unsigned_short>,unsigned_short>>
*)(this + 4),(ElementType_t *)&local_2c);
uVar3 = uVar3 & 0xffff;
*(undefined4 *)(*(int *)(this + 8) + uVar3 * 0x18 + 0x14) = uVar5;
}
iVar1 = *(int *)(this + 8) + uVar3 * 0x18;
iVar8 = *(int *)(iVar1 + 0xc);
if ((iVar8 == -1) && (*(int *)(this + 0x60) == 1)) {
*(undefined4 *)(iVar1 + 0xc) = 0;
iVar8 = 0;
}
iVar4 = *(int *)(iVar1 + 0x10);
if (iVar4 == -2) {
if (((byte)this[100] & 1) != 0) {
*(int *)(iVar1 + 0x10) = iVar8;
return *(int **)(*(int *)(this + 0x20) + *(int *)(iVar1 + 0x14) * 4);
}
CUtlString::CUtlString((CUtlString *)&local_2c);
/* try { // try from 00622264 to 0062229a has its CatchHandler @ 00622373 */
iVar4 = CUtlString::Length((CUtlString *)(this + 0x44));
pcVar6 = param_1;
if (iVar4 != 0) {
/* try { // try from 0062231d to 00622362 has its CatchHandler @ 00622373 */
CUtlString::operator=((CUtlString *)&local_2c,(CUtlString *)(this + 0x44));
CUtlString::operator+=((CUtlString *)&local_2c,"/");
CUtlString::operator+=((CUtlString *)&local_2c,param_1);
pcVar6 = (char *)CUtlString::Get((CUtlString *)&local_2c);
}
if (*(int *)(this + 0x60) == 1) {
iVar7 = (**(code **)(g_pFullFileSystem[1] + 0x1c))(g_pFullFileSystem + 1,pcVar6,"GAME");
iVar4 = 0;
if (iVar7 != -1) {
iVar4 = iVar7;
}
*(int *)(iVar1 + 0x10) = iVar4;
}
else {
uVar5 = (**(code **)(g_pFullFileSystem[1] + 0x34))();
*(undefined4 *)(iVar1 + 0x10) = uVar5;
}
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)&local_2c);
iVar4 = *(int *)(iVar1 + 0x10);
}
piVar2 = *(int **)(*(int *)(this + 0x20) + *(int *)(iVar1 + 0x14) * 4);
if (iVar8 != iVar4) {
if (((byte)this[100] & 2) == 0) {
this[100] = (CUtlCachedFileData<CModelSoundsCache>)((byte)this[100] | 8);
(**(code **)(*piVar2 + 8))(piVar2,param_1);
iVar4 = *(int *)(iVar1 + 0x10);
}
*(int *)(iVar1 + 0xc) = iVar4;
}
return piVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.