L L4D2node

CUtlCachedFileData<CModelSoundsCache>::Init

0x00616830 · 402 bytes · __thiscall

_ZN18CUtlCachedFileDataI17CModelSoundsCacheE4InitEv.part.431

Decompiled

undefined (1 param)

/* CUtlCachedFileData<CModelSoundsCache>::Init() [clone .part.431] */

byte __thiscall
CUtlCachedFileData<CModelSoundsCache>::Init(CUtlCachedFileData<CModelSoundsCache> *this)

{
  CUtlString *this_00;
  code *pcVar1;
  byte bVar2;
  byte bVar3;
  CUtlCachedFileData<CModelSoundsCache> *in_EAX;
  int iVar4;
  undefined4 uVar5;
  long lVar6;
  bool local_21;
  void *local_20 [4];
  
  this_00 = (CUtlString *)(in_EAX + 0x34);
  in_EAX[100] = (CUtlCachedFileData<CModelSoundsCache>)((byte)in_EAX[100] | 0x10);
  iVar4 = CUtlString::Length(this_00);
  if (iVar4 == 0) {
    Error("CUtlCachedFileData:  Can\'t Init, no repository file specified.");
    return 0;
  }
  uVar5 = 0;
  if (*(code **)(in_EAX + 0x58) != (code *)0x0) {
    uVar5 = (**(code **)(in_EAX + 0x58))();
  }
  *(undefined4 *)(in_EAX + 0x5c) = uVar5;
  pcVar1 = *(code **)(g_pFullFileSystem[1] + 8);
  uVar5 = CUtlString::Get(this_00);
  local_20[0] = (void *)(*pcVar1)(g_pFullFileSystem + 1,uVar5,"rb",&DAT_00c146f4);
  if (local_20[0] == (void *)0x0) {
    bVar2 = (byte)in_EAX[100] >> 1;
    bVar3 = bVar2 & 1;
    if ((bVar2 & 1) == 0) {
      in_EAX[100] = (CUtlCachedFileData<CModelSoundsCache>)((byte)in_EAX[100] | 8);
      return 1;
    }
  }
  else {
    pcVar1 = *(code **)(g_pFullFileSystem[1] + 0x34);
    uVar5 = CUtlString::Get(this_00);
    lVar6 = (*pcVar1)(g_pFullFileSystem + 1,uVar5,&DAT_00c146f4);
    iVar4 = (**(code **)(g_pFullFileSystem[1] + 0x18))(g_pFullFileSystem + 1,local_20[0]);
    local_21 = false;
    if (iVar4 < 0x100001) {
      InitSmallBuffer(in_EAX,local_20,iVar4,&local_21);
    }
    else {
      InitLargeBuffer(in_EAX,local_20,&local_21);
    }
    if ((local_21 != false) && (((byte)in_EAX[100] & 2) == 0)) {
      pcVar1 = *(code **)(*g_pFullFileSystem + 0x40);
      uVar5 = CUtlString::Get(this_00);
      (*pcVar1)(g_pFullFileSystem,uVar5,&DAT_00c146f4);
      in_EAX[100] = (CUtlCachedFileData<CModelSoundsCache>)((byte)in_EAX[100] | 8);
    }
    CheckDiskInfo(in_EAX,false,lVar6);
    bVar3 = 1;
  }
  return bVar3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)