CBaseEntity::AddContext
0x006157c0 · 508 bytes · __thiscall
_ZN11CBaseEntity10AddContextEPKcS1_f
Decompiled
undefined (4 params)
/* CBaseEntity::AddContext(char const*, char const*, float) */
void __thiscall CBaseEntity::AddContext(CBaseEntity *this,char *param_1,char *param_2,float param_3)
{
int iVar1;
char *pcVar2;
char cVar3;
int iVar4;
undefined4 *puVar5;
undefined1 *puVar6;
int in_GS_OFFSET;
CUtlVector<ResponseContext_t,CUtlMemory<ResponseContext_t,int>> *this_00;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
float local_64;
char local_60 [64];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar4 = FindContextByName(this,param_1);
if (iVar4 == -1) {
AllocPooledString((char *)&local_6c);
puVar5 = (undefined4 *)RR::CApplyContextOperator::FindOperator(param_2);
cVar3 = (**(code **)*puVar5)(puVar5,0,param_2,local_60,0x40);
if (cVar3 == '\0') {
AllocPooledString((char *)&local_68);
}
else {
AllocPooledString((char *)&local_68);
}
pcVar2 = *(char **)(this + 0xc4);
this_00 = (CUtlVector<ResponseContext_t,CUtlMemory<ResponseContext_t,int>> *)(this + 0xb8);
CUtlVector<ResponseContext_t,CUtlMemory<ResponseContext_t,int>>::GrowVector(this_00,1);
param_2 = pcVar2;
CUtlVector<ResponseContext_t,CUtlMemory<ResponseContext_t,int>>::ShiftElementsRight
(this_00,(int)pcVar2,1);
puVar5 = (undefined4 *)(*(int *)(this + 0xb8) + (int)pcVar2 * 0xc);
if (puVar5 != (undefined4 *)0x0) {
local_64 = param_3;
*puVar5 = local_6c;
puVar5[1] = local_68;
puVar5[2] = param_3;
}
}
else {
puVar5 = (undefined4 *)RR::CApplyContextOperator::FindOperator(param_2);
iVar4 = iVar4 * 0xc;
puVar6 = *(undefined1 **)(*(int *)(this + 0xb8) + 4 + iVar4);
if (puVar6 == (undefined1 *)0x0) {
puVar6 = &DAT_00d539c2;
}
cVar3 = (**(code **)*puVar5)(puVar5,puVar6,param_2,local_60,0x40);
if (cVar3 == '\0') {
puVar6 = *(undefined1 **)(*(int *)(this + 0xb8) + 4 + iVar4);
if (puVar6 == (undefined1 *)0x0) {
puVar6 = &DAT_00d539c2;
}
Warning("RR: could not apply operator %s to prior value %s\n",param_2,puVar6);
iVar1 = *(int *)(this + 0xb8);
this_00 = (CUtlVector<ResponseContext_t,CUtlMemory<ResponseContext_t,int>> *)&local_70;
AllocPooledString((char *)this_00);
*(undefined4 *)(iVar1 + 4 + iVar4) = local_70;
}
else {
this_00 = (CUtlVector<ResponseContext_t,CUtlMemory<ResponseContext_t,int>> *)&local_70;
iVar1 = *(int *)(this + 0xb8);
param_2 = local_60;
AllocPooledString((char *)this_00);
*(undefined4 *)(iVar1 + 4 + iVar4) = local_70;
}
*(float *)(*(int *)(this + 0xb8) + 8 + iVar4) = param_3;
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail(this_00,param_2);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.