CBaseEntity::AddContext
0x006159d0 · 388 bytes · __thiscall
_ZN11CBaseEntity10AddContextEPKc
Decompiled
undefined (2 params)
/* CBaseEntity::AddContext(char const*) */
void __thiscall CBaseEntity::AddContext(CBaseEntity *this,char *param_1)
{
byte *pbVar1;
int *piVar2;
char *pcVar3;
int in_GS_OFFSET;
CBaseEntity *local_138;
float local_124;
char local_120;
char local_11f [127];
char local_a0 [128];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
pbVar1 = *(byte **)(gpGlobals + 0x58);
if (((pbVar1 == (byte *)0x0) || ((*pbVar1 & 2) != 0)) ||
(piVar2 = *(int **)(pbVar1 + 0xc), piVar2 == (int *)0x0)) {
local_138 = (CBaseEntity *)0x0;
}
else {
local_138 = (CBaseEntity *)(**(code **)(*piVar2 + 0x18))(piVar2);
}
if (param_1 != (char *)0x0) {
pcVar3 = param_1;
do {
while( true ) {
local_124 = 0.0;
pcVar3 = (char *)SplitContext(pcVar3,&local_120,0x80,local_a0,0x80,&local_124,param_1);
if (local_124 != 0.0) {
local_124 = local_124 + *(float *)(gpGlobals + 0xc);
}
if (((local_120 != '$') || (local_138 == (CBaseEntity *)0x0)) || (this == local_138)) break;
AddContext(local_138,local_11f,local_a0,local_124);
if (pcVar3 == (char *)0x0) goto LAB_00615b30;
}
AddContext(this,&local_120,local_a0,local_124);
} while (pcVar3 != (char *)0x0);
}
LAB_00615b30:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.