RR::CApplyContextOperator::FindOperator
0x005d0ee0 · 92 bytes · __cdecl
_ZN2RR21CApplyContextOperator12FindOperatorEPKc
Decompiled
undefined (1 param)
/* RR::CApplyContextOperator::FindOperator(char const*) */
undefined8 * RR::CApplyContextOperator::FindOperator(char *param_1)
{
char cVar1;
undefined8 *puVar2;
if (param_1 == (char *)0x0) {
return &sm_OpCopy;
}
cVar1 = *param_1;
puVar2 = &sm_OpCopy;
if (cVar1 != '\0') {
if (cVar1 == '+') {
if (param_1[1] == '+') {
if (param_1[2] != '\0') {
puVar2 = &sm_OpIncrement;
}
return puVar2;
}
}
else if (cVar1 == '-') {
if (param_1[1] == '-') {
if (param_1[2] != '\0') {
puVar2 = &sm_OpDecrement;
}
return puVar2;
}
}
else if (cVar1 == '!') {
puVar2 = &sm_OpToggle;
}
}
return puVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.