GlobalEntity_GetName
0x006d6bc0 · 63 bytes · __cdecl
_Z20GlobalEntity_GetNamei
Decompiled
undefined (1 param)
/* GlobalEntity_GetName(int) */
undefined4 GlobalEntity_GetName(int param_1)
{
undefined4 uVar1;
undefined2 local_e [5];
uVar1 = 0;
if ((-1 < param_1) && (param_1 < (int)gGlobalState._84_4_)) {
local_e[0] = *(undefined2 *)(gGlobalState._72_4_ + param_1 * 0xc);
uVar1 = CUtlSymbolTable::String((CUtlSymbolTable *)(gGlobalState + 0xc),local_e);
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.