CC_Ent_Teleport
0x0060ec10 · 113 bytes · __cdecl
_Z15CC_Ent_TeleportRK8CCommand
Decompiled
undefined (1 param)
/* CC_Ent_Teleport(CCommand const&) */
void CC_Ent_Teleport(CCommand *param_1)
{
char cVar1;
CBaseEntity *local_1c;
Vector local_18 [16];
if (*(int *)param_1 < 2) {
Msg("Format: ent_teleport <entity name>\n");
return;
}
cVar1 = CC_GetCommandEnt(param_1,&local_1c,local_18,(QAngle *)0x0);
if (cVar1 == '\0') {
return;
}
(**(code **)(*(int *)local_1c + 0x1dc))(local_1c,local_18,0,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.