CBaseCombatCharacter::RemoveAllAmmo
0x003fe550 · 120 bytes · __thiscall
_ZN20CBaseCombatCharacter13RemoveAllAmmoEv
Decompiled
undefined (1 param)
/* CBaseCombatCharacter::RemoveAllAmmo() */
void __thiscall CBaseCombatCharacter::RemoveAllAmmo(CBaseCombatCharacter *this)
{
int iVar1;
CBaseCombatCharacter *__s1;
undefined4 local_20 [4];
__s1 = this + 0x1874;
do {
local_20[0] = 0;
iVar1 = memcmp(__s1,local_20,4);
if (iVar1 != 0) {
(**(code **)(*(int *)this + 0x560))(this,__s1);
*(undefined4 *)__s1 = 0;
}
__s1 = __s1 + 4;
} while (__s1 != this + 0x18f4);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.