L L4D2node

CBaseCombatCharacter::Weapon_DropAll

0x005f58e0 · 1634 bytes · __thiscall

_ZN20CBaseCombatCharacter14Weapon_DropAllEb

Decompiled

undefined (2 params)

/* WARNING: Removing unreachable block (ram,0x005f5b78) */
/* WARNING: Removing unreachable block (ram,0x005f5af4) */
/* WARNING: Removing unreachable block (ram,0x005f5a67) */
/* WARNING: Removing unreachable block (ram,0x005f59e3) */
/* WARNING: Removing unreachable block (ram,0x005f5f0d) */
/* WARNING: Removing unreachable block (ram,0x005f5f14) */
/* WARNING: Removing unreachable block (ram,0x005f5f1c) */
/* WARNING: Removing unreachable block (ram,0x005f5f27) */
/* CBaseCombatCharacter::Weapon_DropAll(bool) */

void __thiscall CBaseCombatCharacter::Weapon_DropAll(CBaseCombatCharacter *this,bool param_1)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  float fVar8;
  uint uVar9;
  CBaseCombatWeapon *pCVar10;
  int *piVar11;
  CBaseCombatWeapon *pCVar12;
  undefined *puVar13;
  int iVar14;
  undefined *puVar15;
  CBaseCombatCharacter *pCVar16;
  int iVar17;
  bool bVar18;
  longdouble lVar19;
  QAngle local_40 [12];
  Vector local_34 [12];
  float local_28;
  float local_24;
  float local_20;
  
  if (((byte)this[0x151] & 0x20) != 0) {
    pCVar16 = this + 0x18f4;
    do {
      while ((((uVar9 = *(uint *)pCVar16, uVar9 == 0xffffffff ||
               (puVar13 = g_pEntityList + (uVar9 & 0xfff) * 0x10, puVar13 == (undefined *)0xfffffffc
               )) || (*(uint *)(puVar13 + 8) != uVar9 >> 0xc)) || (*(int *)(puVar13 + 4) == 0))) {
        pCVar16 = pCVar16 + 4;
        if (pCVar16 == this + 0x19d4) {
          return;
        }
      }
      pCVar16 = pCVar16 + 4;
      (**(code **)(*(int *)this + 0x470))(this,*(int *)(puVar13 + 4),0,0);
    } while (pCVar16 != this + 0x19d4);
    return;
  }
  (**(code **)(*(int *)this + 1000))((Vector *)&local_28,this);
  VectorAngles((Vector *)&local_28,local_40);
  AngleVectors(local_40,local_34,(Vector *)0x0,(Vector *)0x0);
  if ((AllocTempVector()::s_vecTemp == '\0') &&
     (iVar14 = __cxa_guard_acquire(&AllocTempVector()::s_vecTemp), iVar14 != 0)) {
    __cxa_guard_release(&AllocTempVector()::s_vecTemp);
  }
  if ((AllocTempVector()::s_nIndex == '\0') &&
     (iVar14 = __cxa_guard_acquire(&AllocTempVector()::s_nIndex), iVar14 != 0)) {
    AllocTempVector()::s_nIndex = 0;
    __cxa_guard_release(&AllocTempVector()::s_nIndex);
  }
  AllocTempVector()::s_nIndex = AllocTempVector()::s_nIndex + 0x10001 & 0x7f;
  LOCK();
  UNLOCK();
  fVar1 = *(float *)(this + 0x1a8);
  iVar14 = AllocTempVector()::s_nIndex * 0xc;
  bVar18 = AllocTempVector()::s_vecTemp == '\0';
  fVar2 = *(float *)(this + 0x19c);
  *(float *)(AllocTempVector()::s_vecTemp + iVar14) = fVar1 - fVar2;
  *(float *)(AllocTempVector()::s_vecTemp + iVar14 + 4) =
       *(float *)(this + 0x1ac) - *(float *)(this + 0x1a0);
  *(float *)(AllocTempVector()::s_vecTemp + iVar14 + 8) =
       *(float *)(this + 0x1b0) - *(float *)(this + 0x1a4);
  if ((bVar18) && (iVar14 = __cxa_guard_acquire(&AllocTempVector()::s_vecTemp), iVar14 != 0)) {
    __cxa_guard_release(&AllocTempVector()::s_vecTemp);
  }
  if ((AllocTempVector()::s_nIndex == '\0') &&
     (iVar14 = __cxa_guard_acquire(&AllocTempVector()::s_nIndex), iVar14 != 0)) {
    AllocTempVector()::s_nIndex = 0;
    __cxa_guard_release(&AllocTempVector()::s_nIndex);
  }
  AllocTempVector()::s_nIndex = AllocTempVector()::s_nIndex + 0x10001 & 0x7f;
  LOCK();
  UNLOCK();
  fVar3 = *(float *)(this + 0x1a8);
  iVar14 = AllocTempVector()::s_nIndex * 0xc;
  bVar18 = AllocTempVector()::s_vecTemp == '\0';
  fVar4 = *(float *)(this + 0x19c);
  *(float *)(AllocTempVector()::s_vecTemp + iVar14) = fVar3 - fVar4;
  *(float *)(AllocTempVector()::s_vecTemp + iVar14 + 4) =
       *(float *)(this + 0x1ac) - *(float *)(this + 0x1a0);
  *(float *)(AllocTempVector()::s_vecTemp + iVar14 + 8) =
       *(float *)(this + 0x1b0) - *(float *)(this + 0x1a4);
  if ((bVar18) && (iVar14 = __cxa_guard_acquire(&AllocTempVector()::s_vecTemp), iVar14 != 0)) {
    __cxa_guard_release(&AllocTempVector()::s_vecTemp);
  }
  if ((AllocTempVector()::s_nIndex == '\0') &&
     (iVar14 = __cxa_guard_acquire(&AllocTempVector()::s_nIndex), iVar14 != 0)) {
    AllocTempVector()::s_nIndex = 0;
    __cxa_guard_release(&AllocTempVector()::s_nIndex);
  }
  AllocTempVector()::s_nIndex = AllocTempVector()::s_nIndex + 0x10001 & 0x7f;
  LOCK();
  UNLOCK();
  iVar14 = AllocTempVector()::s_nIndex * 0xc;
  bVar18 = AllocTempVector()::s_vecTemp == '\0';
  *(float *)(AllocTempVector()::s_vecTemp + iVar14) =
       *(float *)(this + 0x1a8) - *(float *)(this + 0x19c);
  fVar5 = *(float *)(this + 0x1ac);
  fVar6 = *(float *)(this + 0x1a0);
  *(float *)(AllocTempVector()::s_vecTemp + iVar14 + 4) = fVar5 - fVar6;
  *(float *)(AllocTempVector()::s_vecTemp + iVar14 + 8) =
       *(float *)(this + 0x1b0) - *(float *)(this + 0x1a4);
  if ((bVar18) && (iVar14 = __cxa_guard_acquire(&AllocTempVector()::s_vecTemp), iVar14 != 0)) {
    __cxa_guard_release(&AllocTempVector()::s_vecTemp);
  }
  if ((AllocTempVector()::s_nIndex == '\0') &&
     (iVar14 = __cxa_guard_acquire(&AllocTempVector()::s_nIndex), iVar14 != 0)) {
    AllocTempVector()::s_nIndex = 0;
    __cxa_guard_release(&AllocTempVector()::s_nIndex);
  }
  AllocTempVector()::s_nIndex = AllocTempVector()::s_nIndex + 0x10001 & 0x7f;
  LOCK();
  UNLOCK();
  iVar17 = 1;
  iVar14 = AllocTempVector()::s_nIndex * 0xc;
  *(float *)(AllocTempVector()::s_vecTemp + iVar14) =
       *(float *)(this + 0x1a8) - *(float *)(this + 0x19c);
  fVar7 = *(float *)(this + 0x1ac);
  fVar8 = *(float *)(this + 0x1a0);
  *(float *)(AllocTempVector()::s_vecTemp + iVar14 + 4) = fVar7 - fVar8;
  *(float *)(AllocTempVector()::s_vecTemp + iVar14 + 8) =
       *(float *)(this + 0x1b0) - *(float *)(this + 0x1a4);
  pCVar12 = (CBaseCombatWeapon *)GetActiveWeapon(this);
  puVar13 = g_pEntityList;
  do {
    uVar9 = *(uint *)(this + iVar17 * 4 + 0x18f0);
    if ((((uVar9 == 0xffffffff) ||
         (puVar15 = puVar13 + (uVar9 & 0xfff) * 0x10, puVar15 == (undefined *)0xfffffffc)) ||
        (*(uint *)(puVar15 + 8) != uVar9 >> 0xc)) ||
       (pCVar10 = *(CBaseCombatWeapon **)(puVar15 + 4), pCVar10 == (CBaseCombatWeapon *)0x0)) {
joined_r0x005f5c03:
      puVar13 = g_pEntityList;
      g_pEntityList = puVar13;
      if (iVar17 == 0x38) {
        if (pCVar12 == (CBaseCombatWeapon *)0x0) {
          return;
        }
LAB_005f5cc3:
        ThrowDirForWeaponStrip(this,pCVar12,local_34,(Vector *)&local_28);
        lVar19 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0x44480000,0x447a0000);
        fVar1 = (float)lVar19;
        local_28 = local_28 * fVar1;
        local_24 = local_24 * fVar1;
        local_20 = fVar1 * local_20;
        (**(code **)(*(int *)this + 0x470))(this,pCVar12,0,&local_28);
        pCVar12[0x1458] = (CBaseCombatWeapon)0x0;
        if (!param_1) {
          return;
        }
        CCollisionProperty::SetSolidFlags
                  ((CCollisionProperty *)(pCVar12 + 0x194),*(ushort *)(pCVar12 + 0x1b4) & 0xfffffff7
                  );
        return;
      }
    }
    else {
      if (pCVar12 != pCVar10) {
        DropWeaponForWeaponStrip
                  (this,pCVar10,local_34,local_40,
                   SQRT((fVar5 - fVar6) * (fVar7 - fVar8) + (fVar3 - fVar4) * (fVar1 - fVar2)));
        if (param_1) {
          CCollisionProperty::SetSolidFlags
                    ((CCollisionProperty *)(pCVar10 + 0x194),
                     *(ushort *)(pCVar10 + 0x1b4) & 0xfffffff7);
          piVar11 = *(int **)(pCVar10 + 0x238);
          if (piVar11 != (int *)0x0) {
            (**(code **)(*piVar11 + 0x4c))(piVar11,0x80);
          }
        }
        goto joined_r0x005f5c03;
      }
      if (iVar17 == 0x38) goto LAB_005f5cc3;
    }
    iVar17 = iVar17 + 1;
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)