L L4D2node

CBaseAnimatingOverlay::GetDemoRecordingState

0x005eeb20 · 840 bytes · __thiscall

_ZN21CBaseAnimatingOverlay21GetDemoRecordingStateEP9KeyValues

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseAnimatingOverlay::GetDemoRecordingState(KeyValues*) */

uint __thiscall
CBaseAnimatingOverlay::GetDemoRecordingState(CBaseAnimatingOverlay *this,KeyValues *param_1)

{
  uint *puVar1;
  undefined4 uVar2;
  undefined4 uVar3;
  byte bVar4;
  char cVar5;
  int iVar6;
  int iVar7;
  int iVar8;
  int iVar9;
  undefined4 *puVar10;
  CBaseAnimatingOverlay *pCVar11;
  uint uVar12;
  byte bVar13;
  int local_34;
  undefined4 local_24;
  undefined4 local_20;
  
  bVar13 = 0;
  local_24 = 0;
  local_20 = 0;
  if (_towlower == 0) {
    local_34 = 0;
  }
  else {
    (**(code **)(_towlower + 0x50))
              (_towlower,&local_24,0,0,0,0,"/data/src/game/server/baseanimatingoverlay.cpp",0x496,
               &GetDemoRecordingState(KeyValues*)::tm_fmt,"(%s)%s","Tools",
               "CBaseAnimatingOverlay::GetDemoRecordingState");
    local_34 = _towlower;
  }
  uVar3 = local_20;
  uVar2 = local_24;
  iVar8 = _DAT_0105db00;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 005eed96 to 005eedf6 has its CatchHandler @ 005eee86 */
    iVar7 = ThreadGetCurrentId();
    if (iVar8 == iVar7) {
      if ((char *)*_DAT_0105d15c != "CBaseAnimatingOverlay::GetDemoRecordingState") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc5aad4,(char *)0x0,0xc59908);
      }
      puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
      *puVar1 = *puVar1 | 4;
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
                    /* try { // try from 005eebdd to 005eecf3 has its CatchHandler @ 005eeec3 */
  bVar4 = CBaseAnimating::GetDemoRecordingState((CBaseAnimating *)this,param_1);
  KeyValues::SetInt(param_1,"type",5);
  if (GetDemoRecordingState(KeyValues*)::currentState == '\0') {
    iVar8 = __cxa_guard_acquire(&GetDemoRecordingState(KeyValues*)::currentState);
    if (iVar8 != 0) {
      GetDemoRecordingState(KeyValues*)::currentState._0_1_ = 0;
      _DAT_00fbe64c = 0;
      __cxa_guard_release(&GetDemoRecordingState(KeyValues*)::currentState);
    }
  }
  iVar8 = *(int *)(this + 0x1400);
  if (0 < iVar8) {
    iVar7 = 0;
    iVar9 = *(int *)(this + 0x13f4);
    do {
      iVar6 = iVar7 + 0x20;
      *(undefined4 *)((int)&DAT_00fbe464 + iVar7) = *(undefined4 *)(iVar9 + 0x14);
      *(undefined4 *)((int)&DAT_00fbe468 + iVar7) = *(undefined4 *)(iVar9 + 8);
      *(undefined4 *)(&DAT_00fbe46c + iVar7) = *(undefined4 *)(iVar9 + 0x10);
      *(undefined4 *)(&DAT_00fbe470 + iVar7) = *(undefined4 *)(iVar9 + 0xc);
      *(undefined4 *)(&DAT_00fbe474 + iVar7) = *(undefined4 *)(iVar9 + 0x3c);
      *(undefined4 *)(&DAT_00fbe478 + iVar7) = *(undefined4 *)(iVar9 + 0x18);
      *(undefined4 *)(&DAT_00fbe47c + iVar7) = *(undefined4 *)(iVar9 + 0x2c);
      *(undefined4 *)(&DAT_00fbe480 + iVar7) = *(undefined4 *)(iVar9 + 0x30);
      iVar7 = iVar6;
      iVar9 = iVar9 + 0x4c;
    } while (iVar6 != iVar8 << 5);
  }
  GetDemoRecordingState(KeyValues*)::currentState._0_1_ = (undefined1)iVar8;
  if (this[0x10] == (CBaseAnimatingOverlay)0x0) {
                    /* try { // try from 005eee1c to 005eee20 has its CatchHandler @ 005eeec3 */
    uVar12 = ServerDemoPacket_BaseAnimatingOverlay::CompareAndCacheModifiedFields
                       ((ServerDemoPacket_BaseAnimatingOverlay *)(this + 0x1408),
                        (ServerDemoPacket_BaseAnimatingOverlay *)
                        &GetDemoRecordingState(KeyValues*)::currentState);
  }
  else {
    puVar10 = &GetDemoRecordingState(KeyValues*)::currentState;
    pCVar11 = this + 0x1408;
    for (iVar8 = 0x7c; iVar8 != 0; iVar8 = iVar8 + -1) {
      *(undefined4 *)pCVar11 = *puVar10;
      puVar10 = puVar10 + (uint)bVar13 * -2 + 1;
      pCVar11 = pCVar11 + (uint)bVar13 * -8 + 4;
    }
    uVar12 = 1;
    *(undefined4 *)(this + 0x15ec) = 0xffffffff;
    *(undefined4 *)(this + 0x15f0) = 0xffffffff;
  }
  KeyValues::SetPtr(param_1,"baseanimatingoverlay",this + 0x1408);
  iVar8 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar7 = ThreadGetCurrentId();
    if (iVar8 == iVar7) {
      cVar5 = CVProfNode::ExitScope();
      if (cVar5 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_34 != 0) {
    (**(code **)(local_34 + 0x54))(local_34,uVar2,uVar3,0,0,0);
  }
  return bVar4 | uVar12;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)