L L4D2node

ServerDemoPacket_BaseAnimatingOverlay::CompareAndCacheModifiedFields

0x00597a70 · 324 bytes · __thiscall

_ZN37ServerDemoPacket_BaseAnimatingOverlay29CompareAndCacheModifiedFieldsERKS_

Decompiled

undefined (2 params)

/* ServerDemoPacket_BaseAnimatingOverlay::CompareAndCacheModifiedFields(ServerDemoPacket_BaseAnimatingOverlay
   const&) */

undefined4 __thiscall
ServerDemoPacket_BaseAnimatingOverlay::CompareAndCacheModifiedFields
          (ServerDemoPacket_BaseAnimatingOverlay *this,
          ServerDemoPacket_BaseAnimatingOverlay *param_1)

{
  ServerDemoPacket_BaseAnimatingOverlay *pSVar1;
  uint uVar2;
  undefined4 uVar3;
  byte bVar4;
  ServerDemoPacket_BaseAnimatingOverlay *pSVar5;
  uint uVar6;
  int iVar7;
  
  *(undefined4 *)(this + 0x1e4) = 0;
  *(undefined4 *)(this + 0x1e8) = 0;
  if (*param_1 == (ServerDemoPacket_BaseAnimatingOverlay)0x0) {
    uVar2 = 1;
    uVar6 = 0;
    uVar3 = 0;
  }
  else {
    bVar4 = 0;
    iVar7 = 0;
    pSVar1 = this;
    pSVar5 = param_1;
    do {
      if (*(float *)(pSVar5 + 4) != *(float *)(pSVar1 + 4)) {
        *(float *)(pSVar1 + 4) = *(float *)(pSVar5 + 4);
        *(uint *)(this + 0x1e4) = *(uint *)(this + 0x1e4) | (2 << (bVar4 & 0x1f)) * 2 & 0xffU;
      }
      if (*(int *)(pSVar1 + 8) != *(int *)(pSVar5 + 8)) {
        *(int *)(pSVar1 + 8) = *(int *)(pSVar5 + 8);
        *(uint *)(this + 0x1e4) = *(uint *)(this + 0x1e4) | (2 << (bVar4 & 0x1f) & 0x3fU) << 2;
      }
      if (*(float *)(pSVar5 + 0xc) != *(float *)(pSVar1 + 0xc)) {
        *(float *)(pSVar1 + 0xc) = *(float *)(pSVar5 + 0xc);
        *(uint *)(this + 0x1e4) = *(uint *)(this + 0x1e4) | (2 << (bVar4 & 0x1f) & 0xfU) << 4;
      }
      if (*(float *)(pSVar5 + 0x10) != *(float *)(pSVar1 + 0x10)) {
        *(float *)(pSVar1 + 0x10) = *(float *)(pSVar5 + 0x10);
      }
      if (*(int *)(pSVar1 + 0x14) != *(int *)(pSVar5 + 0x14)) {
        *(int *)(pSVar1 + 0x14) = *(int *)(pSVar5 + 0x14);
      }
      if (*(float *)(pSVar5 + 0x18) != *(float *)(pSVar1 + 0x18)) {
        *(float *)(pSVar1 + 0x18) = *(float *)(pSVar5 + 0x18);
      }
      if (*(float *)(pSVar5 + 0x1c) != *(float *)(pSVar1 + 0x1c)) {
        *(float *)(pSVar1 + 0x1c) = *(float *)(pSVar5 + 0x1c);
      }
      if (*(float *)(pSVar5 + 0x20) != *(float *)(pSVar1 + 0x20)) {
        *(float *)(pSVar1 + 0x20) = *(float *)(pSVar5 + 0x20);
      }
      iVar7 = iVar7 + 1;
      pSVar1 = pSVar1 + 0x20;
      pSVar5 = pSVar5 + 0x20;
      bVar4 = bVar4 + 9;
    } while (iVar7 < (int)(uint)(byte)*param_1);
    uVar6 = *(uint *)(this + 0x1e8);
    uVar2 = *(uint *)(this + 0x1e4) | uVar6;
    uVar3 = CONCAT31((int3)(uVar2 >> 8),uVar2 != 0);
    uVar2 = *(uint *)(this + 0x1e4) | 1;
  }
  *(uint *)(this + 0x1e4) = uVar2;
  *(uint *)(this + 0x1e8) = uVar6;
  return uVar3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)