L L4D2node

CBaseFlex::GetDemoRecordingState

0x00623e80 · 554 bytes · __thiscall

_ZN9CBaseFlex21GetDemoRecordingStateEP9KeyValues

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseFlex::GetDemoRecordingState(KeyValues*) */

undefined4 __thiscall CBaseFlex::GetDemoRecordingState(CBaseFlex *this,KeyValues *param_1)

{
  uint *puVar1;
  char cVar2;
  int iVar3;
  int iVar4;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_18;
  undefined4 local_14;
  int local_10;
  
  local_24 = 0;
  local_20 = 0;
  if (_towlower == 0) {
    local_10 = 0;
  }
  else {
    (**(code **)(_towlower + 0x50))
              (_towlower,&local_24,0,0,0,0,"/data/src/game/server/baseflex.cpp",0x8a8,
               &GetDemoRecordingState(KeyValues*)::tm_fmt,"(%s)%s","Tools",
               "CBaseFlex::GetDemoRecordingState");
    local_10 = _towlower;
  }
  iVar4 = _DAT_0105db00;
  local_18 = local_24;
  local_14 = local_20;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 00624016 to 00624076 has its CatchHandler @ 006240bd */
    iVar3 = ThreadGetCurrentId();
    if (iVar4 == iVar3) {
      if ((char *)*_DAT_0105d15c != "CBaseFlex::GetDemoRecordingState") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc61350,(char *)0x0,0xc59908);
      }
      puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
      *puVar1 = *puVar1 | 4;
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
                    /* try { // try from 00623f3d to 00623f7a has its CatchHandler @ 006240d2 */
  CBaseAnimatingOverlay::GetDemoRecordingState((CBaseAnimatingOverlay *)this,param_1);
  if (GetDemoRecordingState(KeyValues*)::state == '\0') {
    iVar4 = __cxa_guard_acquire(&GetDemoRecordingState(KeyValues*)::state);
    if (iVar4 != 0) {
      __cxa_guard_release(&GetDemoRecordingState(KeyValues*)::state);
    }
  }
  GetDemoRecordingState(KeyValues*)::state._0_4_ = 0;
  GetDemoRecordingState(KeyValues*)::state._4_4_ = 0;
  KeyValues::SetPtr(param_1,"baseflex",GetDemoRecordingState(KeyValues*)::state);
  iVar4 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar3 = ThreadGetCurrentId();
    if (iVar4 == iVar3) {
      cVar2 = CVProfNode::ExitScope();
      if (cVar2 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_10 != 0) {
    (**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)