CBaseFlex::GetDemoRecordingState
0x00623e80 · 554 bytes · __thiscall
_ZN9CBaseFlex21GetDemoRecordingStateEP9KeyValues
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseFlex::GetDemoRecordingState(KeyValues*) */
undefined4 __thiscall CBaseFlex::GetDemoRecordingState(CBaseFlex *this,KeyValues *param_1)
{
uint *puVar1;
char cVar2;
int iVar3;
int iVar4;
undefined4 local_24;
undefined4 local_20;
undefined4 local_18;
undefined4 local_14;
int local_10;
local_24 = 0;
local_20 = 0;
if (_towlower == 0) {
local_10 = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_24,0,0,0,0,"/data/src/game/server/baseflex.cpp",0x8a8,
&GetDemoRecordingState(KeyValues*)::tm_fmt,"(%s)%s","Tools",
"CBaseFlex::GetDemoRecordingState");
local_10 = _towlower;
}
iVar4 = _DAT_0105db00;
local_18 = local_24;
local_14 = local_20;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 00624016 to 00624076 has its CatchHandler @ 006240bd */
iVar3 = ThreadGetCurrentId();
if (iVar4 == iVar3) {
if ((char *)*_DAT_0105d15c != "CBaseFlex::GetDemoRecordingState") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc61350,(char *)0x0,0xc59908);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
/* try { // try from 00623f3d to 00623f7a has its CatchHandler @ 006240d2 */
CBaseAnimatingOverlay::GetDemoRecordingState((CBaseAnimatingOverlay *)this,param_1);
if (GetDemoRecordingState(KeyValues*)::state == '\0') {
iVar4 = __cxa_guard_acquire(&GetDemoRecordingState(KeyValues*)::state);
if (iVar4 != 0) {
__cxa_guard_release(&GetDemoRecordingState(KeyValues*)::state);
}
}
GetDemoRecordingState(KeyValues*)::state._0_4_ = 0;
GetDemoRecordingState(KeyValues*)::state._4_4_ = 0;
KeyValues::SetPtr(param_1,"baseflex",GetDemoRecordingState(KeyValues*)::state);
iVar4 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar3 = ThreadGetCurrentId();
if (iVar4 == iVar3) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_10 != 0) {
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.