CFinaleTrigger::~CFinaleTrigger
0x004ea4a0 · 305 bytes · __thiscall
_ZN14CFinaleTriggerD2Ev
Decompiled
undefined (1 param)
/* CFinaleTrigger::~CFinaleTrigger() */
void __thiscall CFinaleTrigger::~CFinaleTrigger(CFinaleTrigger *this)
{
*(undefined ***)this = &PTR__CFinaleTrigger_00c26648;
*(undefined ***)(this + 0x13f4) = &PTR_SetDmgModBullet_00c26ac0;
*(undefined ***)(this + 0x13f8) = &PTR_OnAttemptPhysGunPickup_00c26b64;
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x15f4));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x15dc));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x15c4));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x15ac));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x1594));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x157c));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x1564));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x154c));
*(undefined ***)this = &PTR__CBreakableProp_00cc3308;
*(undefined ***)(this + 0x13f4) = &PTR_SetDmgModBullet_00cc3780;
*(undefined ***)(this + 0x13f8) = &PTR_OnAttemptPhysGunPickup_00cc3824;
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x1510));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x14f8));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x14e0));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x14c8));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x14b0));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x142c));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x1414));
CBaseEntityOutput::~CBaseEntityOutput((CBaseEntityOutput *)(this + 0x13fc));
*(undefined ***)this = &PTR__CBaseProp_00cc2be8;
CBaseAnimating::~CBaseAnimating((CBaseAnimating *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.