L L4D2node

CBaseFlex::~CBaseFlex

0x00628970 · 249 bytes · __thiscall

_ZN9CBaseFlexD2Ev

Decompiled

undefined (1 param)

/* CBaseFlex::~CBaseFlex() */

void __thiscall CBaseFlex::~CBaseFlex(CBaseFlex *this)

{
  *(undefined ***)this = &PTR__CBaseFlex_00c61e48;
  CUtlRBTree<CBaseFlex::FS_LocalToGlobal_t,unsigned_short,bool(*)(CBaseFlex::FS_LocalToGlobal_t_const&,CBaseFlex::FS_LocalToGlobal_t_const&),CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>>
  ::RemoveAll((CUtlRBTree<CBaseFlex::FS_LocalToGlobal_t,unsigned_short,bool(*)(CBaseFlex::FS_LocalToGlobal_t_const&,CBaseFlex::FS_LocalToGlobal_t_const&),CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>>
               *)(this + 0x179c));
  *(undefined4 *)(this + 0x1794) = 0;
  *(undefined4 *)(this + 0x17c8) = 0;
  CUtlMemory<CChoreoScene*,int>::Purge((CUtlMemory<CChoreoScene*,int> *)(this + 0x17bc));
  *(undefined4 *)(this + 0x17cc) = *(undefined4 *)(this + 0x17bc);
  CUtlMemory<CChoreoScene*,int>::Purge((CUtlMemory<CChoreoScene*,int> *)(this + 0x17bc));
  CUtlRBTree<CBaseFlex::FS_LocalToGlobal_t,unsigned_short,bool(*)(CBaseFlex::FS_LocalToGlobal_t_const&,CBaseFlex::FS_LocalToGlobal_t_const&),CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>>
  ::RemoveAll((CUtlRBTree<CBaseFlex::FS_LocalToGlobal_t,unsigned_short,bool(*)(CBaseFlex::FS_LocalToGlobal_t_const&,CBaseFlex::FS_LocalToGlobal_t_const&),CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>>
               *)(this + 0x179c));
  *(undefined2 *)(this + 0x17b0) = 0xffff;
  CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>::Purge
            ((CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>
              *)(this + 0x17a0));
  *(undefined2 *)(this + 0x17b2) = 0xffff;
  CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>::Purge
            ((CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>
              *)(this + 0x17a0));
  *(undefined4 *)(this + 0x1794) = 0;
  CUtlMemory<CSceneEventInfo,int>::Purge((CUtlMemory<CSceneEventInfo,int> *)(this + 0x1788));
  *(undefined4 *)(this + 0x1798) = *(undefined4 *)(this + 0x1788);
  CUtlMemory<CSceneEventInfo,int>::Purge((CUtlMemory<CSceneEventInfo,int> *)(this + 0x1788));
  *(undefined ***)this = &PTR__CBaseAnimatingOverlay_00c5abe8;
  *(undefined4 *)(this + 0x1400) = 0;
  CUtlMemory<CAnimationLayer,int>::Purge((CUtlMemory<CAnimationLayer,int> *)(this + 0x13f4));
  *(undefined4 *)(this + 0x1404) = *(undefined4 *)(this + 0x13f4);
  CUtlMemory<CAnimationLayer,int>::Purge((CUtlMemory<CAnimationLayer,int> *)(this + 0x13f4));
  CBaseAnimating::~CBaseAnimating((CBaseAnimating *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)