CBaseFlex::~CBaseFlex
0x00628970 · 249 bytes · __thiscall
_ZN9CBaseFlexD2Ev
Decompiled
undefined (1 param)
/* CBaseFlex::~CBaseFlex() */
void __thiscall CBaseFlex::~CBaseFlex(CBaseFlex *this)
{
*(undefined ***)this = &PTR__CBaseFlex_00c61e48;
CUtlRBTree<CBaseFlex::FS_LocalToGlobal_t,unsigned_short,bool(*)(CBaseFlex::FS_LocalToGlobal_t_const&,CBaseFlex::FS_LocalToGlobal_t_const&),CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlRBTree<CBaseFlex::FS_LocalToGlobal_t,unsigned_short,bool(*)(CBaseFlex::FS_LocalToGlobal_t_const&,CBaseFlex::FS_LocalToGlobal_t_const&),CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>>
*)(this + 0x179c));
*(undefined4 *)(this + 0x1794) = 0;
*(undefined4 *)(this + 0x17c8) = 0;
CUtlMemory<CChoreoScene*,int>::Purge((CUtlMemory<CChoreoScene*,int> *)(this + 0x17bc));
*(undefined4 *)(this + 0x17cc) = *(undefined4 *)(this + 0x17bc);
CUtlMemory<CChoreoScene*,int>::Purge((CUtlMemory<CChoreoScene*,int> *)(this + 0x17bc));
CUtlRBTree<CBaseFlex::FS_LocalToGlobal_t,unsigned_short,bool(*)(CBaseFlex::FS_LocalToGlobal_t_const&,CBaseFlex::FS_LocalToGlobal_t_const&),CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlRBTree<CBaseFlex::FS_LocalToGlobal_t,unsigned_short,bool(*)(CBaseFlex::FS_LocalToGlobal_t_const&,CBaseFlex::FS_LocalToGlobal_t_const&),CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>>
*)(this + 0x179c));
*(undefined2 *)(this + 0x17b0) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>::Purge
((CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>
*)(this + 0x17a0));
*(undefined2 *)(this + 0x17b2) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>::Purge
((CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>
*)(this + 0x17a0));
*(undefined4 *)(this + 0x1794) = 0;
CUtlMemory<CSceneEventInfo,int>::Purge((CUtlMemory<CSceneEventInfo,int> *)(this + 0x1788));
*(undefined4 *)(this + 0x1798) = *(undefined4 *)(this + 0x1788);
CUtlMemory<CSceneEventInfo,int>::Purge((CUtlMemory<CSceneEventInfo,int> *)(this + 0x1788));
*(undefined ***)this = &PTR__CBaseAnimatingOverlay_00c5abe8;
*(undefined4 *)(this + 0x1400) = 0;
CUtlMemory<CAnimationLayer,int>::Purge((CUtlMemory<CAnimationLayer,int> *)(this + 0x13f4));
*(undefined4 *)(this + 0x1404) = *(undefined4 *)(this + 0x13f4);
CUtlMemory<CAnimationLayer,int>::Purge((CUtlMemory<CAnimationLayer,int> *)(this + 0x13f4));
CBaseAnimating::~CBaseAnimating((CBaseAnimating *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.