CBoneList::CBoneList
0x005a5940 · 80 bytes · __thiscall
_ZN9CBoneListC2Ev
Decompiled
undefined (1 param)
/* CBoneList::CBoneList() */
void __thiscall CBoneList::CBoneList(CBoneList *this)
{
*this = (CBoneList)((byte)*this & 0xfe);
*(ushort *)this = *(ushort *)this & 1;
_V_memset(this + 4,0,0x600);
_V_memset(this + 0x604,0,0x800);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.