L L4D2node

UTIL_EmitAmbientSound

0x004b56c0 · 1364 bytes · __cdecl

_Z21UTIL_EmitAmbientSoundiRK6VectorPKcf12soundlevel_tiifPf

Decompiled

undefined (9 params)

/* UTIL_EmitAmbientSound(int, Vector const&, char const*, float, soundlevel_t, int, int, float,
   float*) */

void UTIL_EmitAmbientSound
               (int param_1,undefined4 param_2,char *param_3,undefined4 param_4,undefined4 param_5,
               uint param_6,undefined4 param_7,undefined4 param_8,float *param_9)

{
  char cVar1;
  int iVar2;
  int in_GS_OFFSET;
  bool bVar3;
  longdouble lVar4;
  float local_124;
  undefined4 local_110;
  undefined4 local_10c;
  undefined4 local_108;
  undefined4 local_104;
  undefined4 local_100;
  undefined4 local_fc;
  undefined4 local_f8;
  undefined4 local_f4;
  undefined4 local_f0;
  undefined4 local_ec;
  CRecipientFilter local_e8 [32];
  char local_c8 [4];
  undefined4 local_c4;
  undefined4 local_c0;
  undefined4 local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  undefined1 local_b0;
  undefined4 local_ac;
  undefined1 local_a8 [128];
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if ((param_3 == (char *)0x0) || (*param_3 != '!')) {
    local_110 = 0;
    local_10c = 0;
    local_108 = 0;
    local_104 = 0;
    local_100 = 0;
                    /* try { // try from 004b5768 to 004b5a0e has its CatchHandler @ 004b5c26 */
    cVar1 = CEnvMicrophone::OnSoundPlayed
                      (param_1,param_3,param_5,param_4,param_6,param_7,param_2,param_8,
                       (CUtlMemory<Vector,int> *)&local_110);
    if (cVar1 == '\0') {
      if ((param_3 == (char *)0x0) ||
         ((iVar2 = V_stristr(param_3,".wav"), iVar2 == 0 &&
          (iVar2 = V_stristr(param_3,".mp3"), iVar2 == 0)))) {
        local_c8[0] = '\0';
        local_c8[1] = '\0';
        local_c8[2] = '\0';
        local_c8[3] = '\0';
        local_c4 = 0x3f800000;
        local_c0 = 100;
        local_bc = 100;
        local_b8 = 100;
        local_b4 = 0x4b;
        local_a8[0] = 0;
        local_b0 = 0;
        local_ac = 0;
        local_28 = 0;
        local_24 = 0;
        cVar1 = (**(code **)(*soundemitterbase + 0x2c))(soundemitterbase,param_3,local_c8,0,0);
        if (cVar1 != '\0') {
          if ((param_6 & 2) != 0) {
            local_c0 = param_7;
          }
          if ((param_6 & 1) != 0) {
            local_c4 = param_4;
          }
          (**(code **)(*engine + 0x70))
                    (engine,param_1,param_2,local_a8,local_c4,local_b4,param_6,local_c0,param_8);
          bVar3 = (param_6 & 7) == 0;
          if ((bVar3) || (local_124 = 0.0, param_9 != (float *)0x0)) {
                    /* try { // try from 004b5bf4 to 004b5bf6 has its CatchHandler @ 004b5c26 */
            lVar4 = (longdouble)(**(code **)(*enginesound + 0x10))(enginesound,local_a8);
            local_124 = (float)lVar4;
            if (param_9 != (float *)0x0) {
              *param_9 = local_124;
            }
          }
          (**(code **)(g_SoundEmitterSystem + 0x44))
                    (&g_SoundEmitterSystem,param_1,
                     "EmitAmbientSound:  \'%s\' emitted as \'%s\' (ent %i)\n",param_3,local_a8,
                     param_1);
          if (bVar3) {
            CRecipientFilter::CRecipientFilter(local_e8);
                    /* try { // try from 004b5a12 to 004b5a1e has its CatchHandler @ 004b5c52 */
            CRecipientFilter::AddAllPlayers(local_e8);
            CRecipientFilter::MakeReliable(local_e8);
            local_fc = 0;
            local_f8 = 0;
            local_f4 = 0;
            local_f0 = 0;
            local_ec = 0;
                    /* try { // try from 004b5a97 to 004b5a9b has its CatchHandler @ 004b5c38 */
            CSoundEmitterSystem::EmitCloseCaption
                      ((CSoundEmitterSystem *)&g_SoundEmitterSystem,(IRecipientFilter *)local_e8,
                       param_1,false,param_3,(CUtlVector *)&local_fc,local_124,false,false);
            local_f0 = 0;
            CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_fc);
            local_ec = local_fc;
            CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_fc);
            CRecipientFilter::~CRecipientFilter(local_e8);
          }
        }
      }
      else {
        (**(code **)(*engine + 0x70))
                  (engine,param_1,param_2,param_3,param_4,param_5,param_6,param_7,param_8);
        if (param_9 != (float *)0x0) {
          lVar4 = (longdouble)(**(code **)(*enginesound + 0x10))(enginesound,param_3);
          *param_9 = (float)lVar4;
        }
        (**(code **)(g_SoundEmitterSystem + 0x44))
                  (&g_SoundEmitterSystem,param_1,
                   "EmitAmbientSound:  Raw wave emitted \'%s\' (ent %i)\n",param_3,param_1);
      }
    }
    local_104 = 0;
    CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_110);
    local_100 = local_110;
    CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_110);
  }
  else {
    iVar2 = SENTENCEG_Lookup(param_3);
    if (-1 < iVar2) {
      V_snprintf(local_c8,0x20,"!%d",iVar2);
      (**(code **)(*engine + 0x70))
                (engine,param_1,param_2,local_c8,param_4,param_5,param_6,param_7,param_8);
      if (param_9 != (float *)0x0) {
        lVar4 = (longdouble)(**(code **)(*enginesound + 0x10))(enginesound,local_c8);
        *param_9 = (float)lVar4;
      }
      CSoundEmitterSystem::TraceEmitSound
                ((CSoundEmitterSystem *)&g_SoundEmitterSystem,param_1,
                 "UTIL_EmitAmbientSound:  Sentence emitted \'%s\' (ent %i)\n",local_c8,param_1);
    }
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)