L L4D2node

GetSceneSpeechCount

0x00813c20 · 45 bytes · __cdecl

_Z19GetSceneSpeechCountPKc

Decompiled

undefined (1 param)

/* GetSceneSpeechCount(char const*) */

undefined4 GetSceneSpeechCount(char *param_1)

{
  char cVar1;
  undefined4 uVar2;
  undefined1 local_1c [8];
  undefined4 local_14;
  
  cVar1 = (**(code **)(*scenefilecache + 0x1c))(scenefilecache,param_1,local_1c);
  uVar2 = 0;
  if (cVar1 != '\0') {
    uVar2 = local_14;
  }
  return uVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)