CBaseEntity::GenderExpandString
0x004b2a40 · 95 bytes · __thiscall
_ZN11CBaseEntity18GenderExpandStringEPKcPci
Decompiled
undefined (4 params)
/* CBaseEntity::GenderExpandString(char const*, char*, int) */
void __thiscall
CBaseEntity::GenderExpandString(CBaseEntity *this,char *param_1,char *param_2,int param_3)
{
code *pcVar1;
undefined1 *puVar2;
undefined1 *local_10 [2];
pcVar1 = *(code **)(*soundemitterbase + 0x8c);
(**(code **)(*(int *)this + 0x20))(local_10,this);
puVar2 = &DAT_00d539c2;
if (local_10[0] != (undefined1 *)0x0) {
puVar2 = local_10[0];
}
(*pcVar1)(soundemitterbase,puVar2,param_1,param_2,param_3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.