L L4D2node

CAI_Expresser::~CAI_Expresser

0x005d38e0 · 246 bytes · __thiscall

_ZN13CAI_ExpresserD1Ev

Decompiled

undefined (1 param)

/* CAI_Expresser::~CAI_Expresser() */

void __thiscall CAI_Expresser::~CAI_Expresser(CAI_Expresser *this)

{
  CUtlDict<ConceptHistory_t,int> *this_00;
  uint uVar1;
  CBaseEntity *pCVar2;
  undefined4 *puVar3;
  undefined *puVar4;
  
  this_00 = (CUtlDict<ConceptHistory_t,int> *)(this + 8);
  *(undefined ***)this = &PTR_IsValidResponse_00c58e40;
  CUtlDict<ConceptHistory_t,int>::RemoveAll(this_00);
  uVar1 = *(uint *)(this + 0x40);
  if ((((uVar1 != 0xffffffff) &&
       (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) &&
     (pCVar2 = *(CBaseEntity **)(puVar4 + 4), pCVar2 != (CBaseEntity *)0x0)) {
    puVar3 = (undefined4 *)GetMySpeechSemaphore((CBaseEntity *)this);
    if (puVar3 != (undefined4 *)0x0) {
      uVar1 = puVar3[1];
      if (((uVar1 != 0xffffffff) &&
          (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
         ((*(uint *)(puVar4 + 8) == uVar1 >> 0xc && (pCVar2 == *(CBaseEntity **)(puVar4 + 4))))) {
        *puVar3 = 0;
        puVar3[1] = 0xffffffff;
      }
    }
    CResponseQueue::RemoveExpresserHost((CResponseQueue *)g_ResponseQueueManager._12_4_,pCVar2);
  }
  CUtlDict<ConceptHistory_t,int>::RemoveAll(this_00);
  CUtlRBTree<CUtlMap<char_const*,ConceptHistory_t,int>::Node_t,int,CUtlMap<char_const*,ConceptHistory_t,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,ConceptHistory_t,int>::Node_t,int>,int>>
  ::RemoveAll((CUtlRBTree<CUtlMap<char_const*,ConceptHistory_t,int>::Node_t,int,CUtlMap<char_const*,ConceptHistory_t,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,ConceptHistory_t,int>::Node_t,int>,int>>
               *)this_00);
  *(undefined4 *)(this + 0x20) = 0xffffffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,ConceptHistory_t,int>::Node_t,int>,int>::Purge
            ((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,ConceptHistory_t,int>::Node_t,int>,int>
              *)(this + 0xc));
  *(undefined4 *)(this + 0x24) = 0xffffffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,ConceptHistory_t,int>::Node_t,int>,int>::Purge
            ((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,ConceptHistory_t,int>::Node_t,int>,int>
              *)(this + 0xc));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)