L L4D2node

CAI_Expresser::GetSemaphoreAvailableTime

0x005d1750 · 53 bytes · __cdecl

_ZN13CAI_Expresser25GetSemaphoreAvailableTimeEP11CBaseEntity

Decompiled

undefined (1 param)

/* CAI_Expresser::GetSemaphoreAvailableTime(CBaseEntity*) */

longdouble CAI_Expresser::GetSemaphoreAvailableTime(CBaseEntity *param_1)

{
  float *pfVar1;
  float fVar2;
  
  CBaseEntity::MyNPCPointer();
  pfVar1 = (float *)GetMySpeechSemaphore(param_1);
  fVar2 = 0.0;
  if (pfVar1 != (float *)0x0) {
    fVar2 = *pfVar1;
  }
  return (longdouble)fVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)