L L4D2node

CUtlRBTree<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Criteria,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>::NewNode

0x005c4750 · 370 bytes · __thiscall

_ZN10CUtlRBTreeIN7CUtlMapIj8CriteriatE6Node_tEtNS2_8CKeyLessE10CUtlMemoryI15UtlRBTreeNode_tIS3_tEtEE7NewNodeEv

Decompiled

undefined (1 param)

/* CUtlRBTree<CUtlMap<unsigned int, Criteria, unsigned short>::Node_t, unsigned short,
   CUtlMap<unsigned int, Criteria, unsigned short>::CKeyLess,
   CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned int, Criteria, unsigned short>::Node_t, unsigned
   short>, unsigned short> >::NewNode() */

uint __thiscall
CUtlRBTree<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Criteria,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::NewNode(CUtlRBTree<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,Criteria,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
          *this)

{
  ushort uVar1;
  undefined2 uVar2;
  int iVar3;
  uint uVar4;
  uint uVar5;
  int iVar6;
  uint uVar7;
  
  uVar1 = *(ushort *)(this + 0x14);
  uVar7 = (uint)uVar1;
  if (uVar1 != 0xffff) {
    iVar3 = *(int *)(this + 4);
    iVar6 = (uint)uVar1 * 0x34 + iVar3;
    *(undefined2 *)(this + 0x14) = *(undefined2 *)(iVar6 + 2);
    goto LAB_005c4782;
  }
  iVar3 = *(int *)(this + 8);
  if ((int)(uint)*(ushort *)(this + 0x16) < iVar3) {
    uVar4 = *(ushort *)(this + 0x16) + 1;
    uVar5 = uVar4 & 0xffff;
    if (iVar3 <= (int)uVar5) {
      uVar4 = uVar7;
      uVar5 = 0xffff;
    }
    if (iVar3 <= (int)uVar5) goto LAB_005c485f;
LAB_005c4827:
    iVar6 = (uVar4 & 0xffff) * 0x34;
    uVar7 = uVar4;
  }
  else {
    iVar6 = 0;
    if (iVar3 < 1) {
      iVar6 = 0xffff;
    }
    uVar4 = (0 < iVar3) - 1;
    if (iVar6 < iVar3) goto LAB_005c4827;
LAB_005c485f:
    CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
    ::Grow((CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,Criteria,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
            *)(this + 4),1);
    iVar3 = *(int *)(this + 8);
    if ((int)(uint)*(ushort *)(this + 0x16) < iVar3) {
      uVar4 = *(ushort *)(this + 0x16) + 1;
      uVar5 = uVar4 & 0xffff;
      if ((int)uVar5 < iVar3) {
        iVar6 = uVar5 * 0x34;
        uVar7 = uVar4;
      }
      else {
        iVar6 = 0x33ffcc;
        uVar5 = 0xffff;
      }
    }
    else {
      iVar6 = 0x33ffcc;
      if (0 < iVar3) {
        iVar6 = 0;
      }
      uVar5 = 0xffff;
      if (0 < iVar3) {
        uVar5 = 0;
        uVar7 = 0;
      }
    }
    if (iVar3 <= (int)uVar5) {
      Error("CUtlRBTree overflow!\n");
    }
  }
  iVar3 = *(int *)(this + 4);
  *(short *)(this + 0x16) = (short)uVar7;
  iVar6 = iVar6 + iVar3;
LAB_005c4782:
  if (iVar6 != -8) {
    *(byte *)(iVar6 + 0x1d) = *(byte *)(iVar6 + 0x1d) & 0x80;
    *(undefined2 *)(iVar6 + 0xc) = 0xffff;
    *(undefined2 *)(iVar6 + 0x1e) = 0xffff;
    *(undefined2 *)(iVar6 + 0x20) = 0xffff;
    *(undefined4 *)(iVar6 + 0x15) = 0;
    *(undefined4 *)(iVar6 + 0x19) = 0;
    *(undefined4 *)(iVar6 + 0x22) = 0;
    *(undefined4 *)(iVar6 + 0x26) = 0;
    *(undefined4 *)(iVar6 + 0x2a) = 0;
    *(undefined4 *)(iVar6 + 0x2e) = 0;
    *(undefined4 *)(iVar6 + 0xe) = 0;
    uVar2 = float16::ConvertFloatTo16bits(1.0);
    *(undefined1 *)(iVar6 + 0x14) = 0;
    *(undefined2 *)(iVar6 + 0x12) = uVar2;
    iVar3 = *(int *)(this + 4);
  }
  *(int *)(this + 0x18) = iVar3;
  return uVar7;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)