CBoneList::Alloc
0x005a59c0 · 46 bytes · __cdecl
_ZN9CBoneList5AllocEv
Decompiled
undefined (0 params)
/* CBoneList::Alloc() */
CBoneList * CBoneList::Alloc(void)
{
CBoneList *this;
this = ::operator_new(0xe04);
/* try { // try from 005a59d9 to 005a59dd has its CatchHandler @ 005a59ee */
CBoneList(this);
if (this != (CBoneList *)0x0) {
*this = (CBoneList)((byte)*this | 1);
}
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.