CStudioHdr::pAttachment
0x0059d8d0 · 104 bytes · __thiscall
_ZN10CStudioHdr11pAttachmentEi
Decompiled
undefined (2 params)
/* CStudioHdr::pAttachment(int) */
int __thiscall CStudioHdr::pAttachment(CStudioHdr *this,int param_1)
{
int iVar1;
if (*(int *)(this + 4) != 0) {
iVar1 = GroupStudioHdr(this,*(int *)(*(int *)(*(int *)(this + 4) + 0x30) + param_1 * 8));
return iVar1 + *(int *)(*(int *)(*(int *)(this + 4) + 0x30) + 4 + param_1 * 8) * 0x5c +
*(int *)(iVar1 + 0xf4);
}
return *(int *)this + param_1 * 0x5c + *(int *)(*(int *)this + 0xf4);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.