CStudioHdr::GroupStudioHdr
0x0059d2d0 · 382 bytes · __thiscall
_ZN10CStudioHdr14GroupStudioHdrEi
Decompiled
undefined (2 params)
/* CStudioHdr::GroupStudioHdr(int) */
int __thiscall CStudioHdr::GroupStudioHdr(CStudioHdr *this,int param_1)
{
CStudioHdr *pCVar1;
uint uVar2;
char cVar3;
uint uVar4;
int iVar5;
char *pcVar6;
if ((this == (CStudioHdr *)0x0) && (GroupStudioHdr(int)::__executeCount < 5)) {
GroupStudioHdr(int)::__executeCount = GroupStudioHdr(int)::__executeCount + 1;
Warning("Call to NULL CStudioHdr::GroupStudioHdr()\n");
}
if (*(int *)(this + 0x1c) == **(int **)(this + 0x20)) goto LAB_0059d35e;
uVar4 = ThreadGetCurrentId();
pCVar1 = this + 0x24;
if (uVar4 == *(uint *)(this + 0x24)) {
LAB_0059d30e:
*(int *)(this + 0x28) = *(int *)(this + 0x28) + 1;
}
else {
LOCK();
uVar2 = *(uint *)pCVar1;
if (uVar2 == 0) {
*(uint *)pCVar1 = uVar4;
}
UNLOCK();
if (uVar2 == 0) goto LAB_0059d30e;
CThreadFastMutex::Lock((uint)pCVar1,uVar4);
}
if (**(int **)(this + 0x20) != *(int *)(this + 0x1c)) {
memset(*(void **)(this + 8),0,*(int *)(this + 0x14) * 4);
*(undefined4 *)(this + 0x1c) = **(undefined4 **)(this + 0x20);
}
*(int *)(this + 0x28) = *(int *)(this + 0x28) + -1;
if (*(int *)(this + 0x28) == 0) {
LOCK();
*(uint *)pCVar1 = 0;
UNLOCK();
}
LAB_0059d35e:
if ((param_1 < 0) || (*(int *)(this + 0x14) <= param_1)) {
pcVar6 = "<<null>>";
if (*(int *)this != 0) {
pcVar6 = (char *)(*(int *)this + 0xc);
}
if (GroupStudioHdr(int)::__executeCount < 5) {
GroupStudioHdr(int)::__executeCount = GroupStudioHdr(int)::__executeCount + 1;
Warning("Invalid index passed to CStudioHdr(%s)::GroupStudioHdr(): %d [%d]\n",pcVar6,param_1,
*(undefined4 *)(this + 0x14));
cVar3 = Plat_IsInDebugSession(0);
}
else {
cVar3 = Plat_IsInDebugSession(0);
}
if (cVar3 != '\0') {
raise(5);
}
iVar5 = *(int *)this;
}
else {
iVar5 = *(int *)(*(int *)(this + 8) + param_1 * 4);
if (iVar5 == 0) {
iVar5 = virtualgroup_t::GetStudioHdr
((virtualgroup_t *)(param_1 * 0x90 + *(int *)(*(int *)(this + 4) + 0x58)));
*(int *)(*(int *)(this + 8) + param_1 * 4) = iVar5;
}
}
return iVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.