L L4D2node

GetAttachmentLocalSpace

0x003fc490 · 57 bytes · __cdecl

_Z23GetAttachmentLocalSpaceP10CStudioHdriR11matrix3x4_t

Decompiled

undefined (3 params)

/* GetAttachmentLocalSpace(CStudioHdr*, int, matrix3x4_t&) */

void GetAttachmentLocalSpace(CStudioHdr *param_1,int param_2,matrix3x4_t *param_3)

{
  int iVar1;
  
  if (-1 < param_2) {
    iVar1 = CStudioHdr::pAttachment(param_1,param_2);
    MatrixCopy((matrix3x4_t *)(iVar1 + 0xc),param_3);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)