GetAttachmentLocalSpace
0x003fc490 · 57 bytes · __cdecl
_Z23GetAttachmentLocalSpaceP10CStudioHdriR11matrix3x4_t
Decompiled
undefined (3 params)
/* GetAttachmentLocalSpace(CStudioHdr*, int, matrix3x4_t&) */
void GetAttachmentLocalSpace(CStudioHdr *param_1,int param_2,matrix3x4_t *param_3)
{
int iVar1;
if (-1 < param_2) {
iVar1 = CStudioHdr::pAttachment(param_1,param_2);
MatrixCopy((matrix3x4_t *)(iVar1 + 0xc),param_3);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.