_GLOBAL__sub_I_ai_show_hull_attacks
0x00396960 · 1299 bytes · unknown
Decompiled
undefined (0 params)
void _GLOBAL__sub_I_ai_show_hull_attacks(void)
{
int iVar1;
undefined4 *puVar2;
undefined4 *puVar3;
undefined4 *puVar4;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
ConVar::ConVar((ConVar *)ai_show_hull_attacks,"ai_show_hull_attacks","0",0);
__cxa_atexit(ConVar::~ConVar,ai_show_hull_attacks,&__dso_handle);
ConVar::ConVar((ConVar *)ai_force_serverside_ragdoll,"ai_force_serverside_ragdoll","0",0);
__cxa_atexit(ConVar::~ConVar,ai_force_serverside_ragdoll,&__dso_handle);
ConVar::ConVar((ConVar *)z_last_area_update_tolerance,"z_last_area_update_tolerance","4.0",0x4000,
"Distance a character needs to travel in order to invalidate cached area");
__cxa_atexit(ConVar::~ConVar,z_last_area_update_tolerance,&__dso_handle);
ConVar::ConVar((ConVar *)ai_use_visibility_cache,"ai_use_visibility_cache","1",0);
__cxa_atexit(ConVar::~ConVar,ai_use_visibility_cache,&__dso_handle);
CBaseCombatCharacter_DataDescInit::g_DataMapHolder =
DataMapInit<CBaseCombatCharacter>((CBaseCombatCharacter *)0x0);
Relationship_t_DataDescInit::g_DataMapHolder = DataMapInit<Relationship_t>((Relationship_t *)0x0);
CAutoGameSystem::CAutoGameSystem
((CAutoGameSystem *)g_CleanupDefaultRelationships,"CCleanupDefaultRelationShips");
g_CleanupDefaultRelationships._0_4_ = &PTR_Name_00c5b748;
__cxa_atexit(CCleanupDefaultRelationShips::~CCleanupDefaultRelationShips,
g_CleanupDefaultRelationships,&__dso_handle);
CNonModifiedPointerProxy::CNonModifiedPointerProxy
((CNonModifiedPointerProxy *)&__proxy_SendProxy_SendBaseCombatCharacterLocalDataTable,
SendProxy_SendBaseCombatCharacterLocalDataTable);
SendTable::SendTable((SendTable *)DT_BCCLocalPlayerExclusive::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_BCCLocalPlayerExclusive::g_SendTable,&__dso_handle);
DT_BCCLocalPlayerExclusive::g_SendTableInit =
ServerClassInit<DT_BCCLocalPlayerExclusive::ignored>((ignored *)0x0);
puVar4 = (undefined4 *)g_pServerClassHead;
g_CBaseCombatCharacter_ClassReg._0_4_ = s_CBaseCombatCharacter_00c5afd6;
g_CBaseCombatCharacter_ClassReg._4_4_ = DT_BaseCombatCharacter::g_SendTable;
g_CBaseCombatCharacter_ClassReg._16_4_ = 0xffff;
if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
g_pServerClassHead = g_CBaseCombatCharacter_ClassReg;
g_CBaseCombatCharacter_ClassReg._8_4_ = 0;
}
else {
puVar3 = *(undefined4 **)((int)g_pServerClassHead + 8);
iVar1 = _V_stricmp(*(char **)g_pServerClassHead,"CBaseCombatCharacter");
puVar2 = (undefined4 *)g_pServerClassHead;
if (iVar1 < 1) {
if (puVar3 != (undefined4 *)0x0) {
do {
puVar2 = puVar3;
iVar1 = _V_stricmp((char *)*puVar2,"CBaseCombatCharacter");
puVar3 = puVar2;
if (0 < iVar1) goto LAB_00396e4e;
puVar3 = (undefined4 *)puVar2[2];
puVar4 = puVar2;
} while ((undefined4 *)puVar2[2] != (undefined4 *)0x0);
puVar3 = (undefined4 *)0x0;
}
LAB_00396e4e:
g_CBaseCombatCharacter_ClassReg._8_4_ = puVar3;
puVar4[2] = g_CBaseCombatCharacter_ClassReg;
}
else {
g_pServerClassHead = g_CBaseCombatCharacter_ClassReg;
g_CBaseCombatCharacter_ClassReg._8_4_ = puVar2;
}
}
SendTable::SendTable((SendTable *)DT_BaseCombatCharacter::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_BaseCombatCharacter::g_SendTable,&__dso_handle);
DT_BaseCombatCharacter::g_SendTableInit =
ServerClassInit<DT_BaseCombatCharacter::ignored>((ignored *)0x0);
g_VisibilityCache._18_2_ = 0;
g_VisibilityCache._20_2_ = 0xffff;
g_VisibilityCache._22_2_ = 0xffff;
g_VisibilityCache._4_4_ = 0;
g_VisibilityCache._8_4_ = 0;
g_VisibilityCache._12_4_ = 0;
g_VisibilityCache._16_2_ = 0xffff;
g_VisibilityCache._24_4_ = 0;
__cxa_atexit(CUtlRBTree<VisibilityCacheEntry_t,unsigned_short,CVisibilityCacheEntryLess,CUtlMemory<UtlRBTreeNode_t<VisibilityCacheEntry_t,unsigned_short>,unsigned_short>>
::~CUtlRBTree,g_VisibilityCache,&__dso_handle);
ConVar::ConVar((ConVar *)phys_stressbodyweights,"phys_stressbodyweights","5.0",0);
__cxa_atexit(ConVar::~ConVar,phys_stressbodyweights,&__dso_handle);
ConVar::ConVar((ConVar *)phys_impactforcescale,"phys_impactforcescale","1.0",0);
__cxa_atexit(ConVar::~ConVar,phys_impactforcescale,&__dso_handle);
ConVar::ConVar((ConVar *)phys_upimpactforcescale,"phys_upimpactforcescale","0.375",0);
__cxa_atexit(ConVar::~ConVar,phys_upimpactforcescale,&__dso_handle);
g_CBaseCombatCharacter_ScriptDesc._0_4_ = 0;
g_CBaseCombatCharacter_ScriptDesc._4_4_ = 0;
g_CBaseCombatCharacter_ScriptDesc._8_4_ = 0;
g_CBaseCombatCharacter_ScriptDesc._12_4_ = 0;
g_CBaseCombatCharacter_ScriptDesc._16_4_ = 0;
g_CBaseCombatCharacter_ScriptDesc._20_4_ = 0;
g_CBaseCombatCharacter_ScriptDesc._24_4_ = 0;
g_CBaseCombatCharacter_ScriptDesc._28_4_ = 0;
g_CBaseCombatCharacter_ScriptDesc._32_4_ = 0;
g_CBaseCombatCharacter_ScriptDesc._36_4_ = 0;
g_CBaseCombatCharacter_ScriptDesc._40_4_ = 0;
g_CBaseCombatCharacter_ScriptDesc._44_4_ = 0;
__cxa_atexit(ScriptClassDesc_t::~ScriptClassDesc_t,g_CBaseCombatCharacter_ScriptDesc,&__dso_handle
);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.