_GLOBAL__sub_I_SendProxy_FlexWeights
0x003980c0 · 1339 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* SendProxy_FlexWeights(SendProp const*, void const*, void const*, CSendProxyRecipients*, int) */
void _GLOBAL__sub_I_SendProxy_FlexWeights(void)
{
int iVar1;
undefined4 *puVar2;
undefined4 *puVar3;
undefined4 *puVar4;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
ConVar::ConVar((ConVar *)scene_showlook,"scene_showlook","0",0x80,
"When playing back, show the directions of look events.");
__cxa_atexit(ConVar::~ConVar,scene_showlook,&__dso_handle);
ConVar::ConVar((ConVar *)scene_showmoveto,"scene_showmoveto","0",0x80,
"When moving, show the end location.");
__cxa_atexit(ConVar::~ConVar,scene_showmoveto,&__dso_handle);
ConVar::ConVar((ConVar *)scene_showunlock,"scene_showunlock","0",0x80,
"Show when a vcd is playing but normal AI is running.");
__cxa_atexit(ConVar::~ConVar,scene_showunlock,&__dso_handle);
CNonModifiedPointerProxy::CNonModifiedPointerProxy
((CNonModifiedPointerProxy *)&__proxy_SendProxy_FlexWeights,SendProxy_FlexWeights);
puVar2 = (undefined4 *)g_pServerClassHead;
g_CBaseFlex_ClassReg._0_4_ = (int)"funCBaseFlex" + 3;
g_CBaseFlex_ClassReg._4_4_ = DT_BaseFlex::g_SendTable;
g_CBaseFlex_ClassReg._16_4_ = 0xffff;
if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
g_pServerClassHead = g_CBaseFlex_ClassReg;
g_CBaseFlex_ClassReg._8_4_ = 0;
}
else {
puVar4 = *(undefined4 **)((int)g_pServerClassHead + 8);
iVar1 = _V_stricmp(*(char **)g_pServerClassHead,"CBaseFlex");
puVar3 = (undefined4 *)g_pServerClassHead;
if (iVar1 < 1) {
if (puVar4 != (undefined4 *)0x0) {
do {
puVar3 = puVar4;
iVar1 = _V_stricmp((char *)*puVar3,"CBaseFlex");
puVar4 = puVar3;
if (0 < iVar1) goto LAB_003985d6;
puVar4 = (undefined4 *)puVar3[2];
puVar2 = puVar3;
} while ((undefined4 *)puVar3[2] != (undefined4 *)0x0);
puVar4 = (undefined4 *)0x0;
}
LAB_003985d6:
g_CBaseFlex_ClassReg._8_4_ = puVar4;
puVar2[2] = g_CBaseFlex_ClassReg;
}
else {
g_pServerClassHead = g_CBaseFlex_ClassReg;
g_CBaseFlex_ClassReg._8_4_ = puVar3;
}
}
SendTable::SendTable((SendTable *)DT_BaseFlex::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_BaseFlex::g_SendTable,&__dso_handle);
DT_BaseFlex::g_SendTableInit = ServerClassInit<DT_BaseFlex::ignored>((ignored *)0x0);
CBaseFlex_DataDescInit::g_DataMapHolder = DataMapInit<CBaseFlex>((CBaseFlex *)0x0);
funCBaseFlex = &PTR_Create_00c62218;
puVar2 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar2)(puVar2,&funCBaseFlex,"funCBaseFlex");
CAutoGameSystem::CAutoGameSystem
((CAutoGameSystem *)g_FlexSceneFileManager,"CFlexSceneFileManager");
g_FlexSceneFileManager._0_4_ = &PTR_Name_00c62248;
g_FlexSceneFileManager._12_4_ = 0;
g_FlexSceneFileManager._16_4_ = 0;
g_FlexSceneFileManager._20_4_ = 0;
g_FlexSceneFileManager._24_4_ = 0;
g_FlexSceneFileManager._28_4_ = 0;
__cxa_atexit(CFlexSceneFileManager::~CFlexSceneFileManager,g_FlexSceneFileManager,&__dso_handle);
ConVar::ConVar((ConVar *)ai_expression_optimization,"ai_expression_optimization","0",0,
"Disable npc background expressions when you can\'t see them.");
__cxa_atexit(ConVar::~ConVar,ai_expression_optimization,&__dso_handle);
ConVar::ConVar((ConVar *)ai_expression_frametime,"ai_expression_frametime","0.05",0,
"Maximum frametime to still play background expressions.");
__cxa_atexit(ConVar::~ConVar,ai_expression_frametime,&__dso_handle);
CFlexCycler_DataDescInit::g_DataMapHolder = DataMapInit<CFlexCycler>((CFlexCycler *)0x0);
cycler_flex = &PTR_Create_00c62678;
puVar2 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar2)(puVar2,&cycler_flex,"cycler_flex");
ConVar::ConVar((ConVar *)flex_expression,"flex_expression","-",0);
__cxa_atexit(ConVar::~ConVar,flex_expression,&__dso_handle);
ConVar::ConVar((ConVar *)flex_talk,"flex_talk","0",0);
__cxa_atexit(ConVar::~ConVar,flex_talk,&__dso_handle);
g_CBaseFlex_ScriptDesc._0_4_ = 0;
g_CBaseFlex_ScriptDesc._4_4_ = 0;
g_CBaseFlex_ScriptDesc._8_4_ = 0;
g_CBaseFlex_ScriptDesc._12_4_ = 0;
g_CBaseFlex_ScriptDesc._16_4_ = 0;
g_CBaseFlex_ScriptDesc._20_4_ = 0;
g_CBaseFlex_ScriptDesc._24_4_ = 0;
g_CBaseFlex_ScriptDesc._28_4_ = 0;
g_CBaseFlex_ScriptDesc._32_4_ = 0;
g_CBaseFlex_ScriptDesc._36_4_ = 0;
g_CBaseFlex_ScriptDesc._40_4_ = 0;
g_CBaseFlex_ScriptDesc._44_4_ = 0;
__cxa_atexit(ScriptClassDesc_t::~ScriptClassDesc_t,g_CBaseFlex_ScriptDesc,&__dso_handle);
flexsettinghdr_t_DataDescInit::g_DataMapHolder =
DataMapInit<flexsettinghdr_t>((flexsettinghdr_t *)0x0);
flexsetting_t_DataDescInit::g_DataMapHolder = DataMapInit<flexsetting_t>((flexsetting_t *)0x0);
flexweight_t_DataDescInit::g_DataMapHolder = DataMapInit<flexweight_t>((flexweight_t *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.