L L4D2node

_GLOBAL__sub_I_SendProxy_FlexWeights

0x003980c0 · 1339 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* SendProxy_FlexWeights(SendProp const*, void const*, void const*, CSendProxyRecipients*, int) */

void _GLOBAL__sub_I_SendProxy_FlexWeights(void)

{
  int iVar1;
  undefined4 *puVar2;
  undefined4 *puVar3;
  undefined4 *puVar4;
  
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  ConVar::ConVar((ConVar *)scene_showlook,"scene_showlook","0",0x80,
                 "When playing back, show the directions of look events.");
  __cxa_atexit(ConVar::~ConVar,scene_showlook,&__dso_handle);
  ConVar::ConVar((ConVar *)scene_showmoveto,"scene_showmoveto","0",0x80,
                 "When moving, show the end location.");
  __cxa_atexit(ConVar::~ConVar,scene_showmoveto,&__dso_handle);
  ConVar::ConVar((ConVar *)scene_showunlock,"scene_showunlock","0",0x80,
                 "Show when a vcd is playing but normal AI is running.");
  __cxa_atexit(ConVar::~ConVar,scene_showunlock,&__dso_handle);
  CNonModifiedPointerProxy::CNonModifiedPointerProxy
            ((CNonModifiedPointerProxy *)&__proxy_SendProxy_FlexWeights,SendProxy_FlexWeights);
  puVar2 = (undefined4 *)g_pServerClassHead;
  g_CBaseFlex_ClassReg._0_4_ = (int)"funCBaseFlex" + 3;
  g_CBaseFlex_ClassReg._4_4_ = DT_BaseFlex::g_SendTable;
  g_CBaseFlex_ClassReg._16_4_ = 0xffff;
  if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
    g_pServerClassHead = g_CBaseFlex_ClassReg;
    g_CBaseFlex_ClassReg._8_4_ = 0;
  }
  else {
    puVar4 = *(undefined4 **)((int)g_pServerClassHead + 8);
    iVar1 = _V_stricmp(*(char **)g_pServerClassHead,"CBaseFlex");
    puVar3 = (undefined4 *)g_pServerClassHead;
    if (iVar1 < 1) {
      if (puVar4 != (undefined4 *)0x0) {
        do {
          puVar3 = puVar4;
          iVar1 = _V_stricmp((char *)*puVar3,"CBaseFlex");
          puVar4 = puVar3;
          if (0 < iVar1) goto LAB_003985d6;
          puVar4 = (undefined4 *)puVar3[2];
          puVar2 = puVar3;
        } while ((undefined4 *)puVar3[2] != (undefined4 *)0x0);
        puVar4 = (undefined4 *)0x0;
      }
LAB_003985d6:
      g_CBaseFlex_ClassReg._8_4_ = puVar4;
      puVar2[2] = g_CBaseFlex_ClassReg;
    }
    else {
      g_pServerClassHead = g_CBaseFlex_ClassReg;
      g_CBaseFlex_ClassReg._8_4_ = puVar3;
    }
  }
  SendTable::SendTable((SendTable *)DT_BaseFlex::g_SendTable);
  __cxa_atexit(SendTable::~SendTable,DT_BaseFlex::g_SendTable,&__dso_handle);
  DT_BaseFlex::g_SendTableInit = ServerClassInit<DT_BaseFlex::ignored>((ignored *)0x0);
  CBaseFlex_DataDescInit::g_DataMapHolder = DataMapInit<CBaseFlex>((CBaseFlex *)0x0);
  funCBaseFlex = &PTR_Create_00c62218;
  puVar2 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar2)(puVar2,&funCBaseFlex,"funCBaseFlex");
  CAutoGameSystem::CAutoGameSystem
            ((CAutoGameSystem *)g_FlexSceneFileManager,"CFlexSceneFileManager");
  g_FlexSceneFileManager._0_4_ = &PTR_Name_00c62248;
  g_FlexSceneFileManager._12_4_ = 0;
  g_FlexSceneFileManager._16_4_ = 0;
  g_FlexSceneFileManager._20_4_ = 0;
  g_FlexSceneFileManager._24_4_ = 0;
  g_FlexSceneFileManager._28_4_ = 0;
  __cxa_atexit(CFlexSceneFileManager::~CFlexSceneFileManager,g_FlexSceneFileManager,&__dso_handle);
  ConVar::ConVar((ConVar *)ai_expression_optimization,"ai_expression_optimization","0",0,
                 "Disable npc background expressions when you can\'t see them.");
  __cxa_atexit(ConVar::~ConVar,ai_expression_optimization,&__dso_handle);
  ConVar::ConVar((ConVar *)ai_expression_frametime,"ai_expression_frametime","0.05",0,
                 "Maximum frametime to still play background expressions.");
  __cxa_atexit(ConVar::~ConVar,ai_expression_frametime,&__dso_handle);
  CFlexCycler_DataDescInit::g_DataMapHolder = DataMapInit<CFlexCycler>((CFlexCycler *)0x0);
  cycler_flex = &PTR_Create_00c62678;
  puVar2 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar2)(puVar2,&cycler_flex,"cycler_flex");
  ConVar::ConVar((ConVar *)flex_expression,"flex_expression","-",0);
  __cxa_atexit(ConVar::~ConVar,flex_expression,&__dso_handle);
  ConVar::ConVar((ConVar *)flex_talk,"flex_talk","0",0);
  __cxa_atexit(ConVar::~ConVar,flex_talk,&__dso_handle);
  g_CBaseFlex_ScriptDesc._0_4_ = 0;
  g_CBaseFlex_ScriptDesc._4_4_ = 0;
  g_CBaseFlex_ScriptDesc._8_4_ = 0;
  g_CBaseFlex_ScriptDesc._12_4_ = 0;
  g_CBaseFlex_ScriptDesc._16_4_ = 0;
  g_CBaseFlex_ScriptDesc._20_4_ = 0;
  g_CBaseFlex_ScriptDesc._24_4_ = 0;
  g_CBaseFlex_ScriptDesc._28_4_ = 0;
  g_CBaseFlex_ScriptDesc._32_4_ = 0;
  g_CBaseFlex_ScriptDesc._36_4_ = 0;
  g_CBaseFlex_ScriptDesc._40_4_ = 0;
  g_CBaseFlex_ScriptDesc._44_4_ = 0;
  __cxa_atexit(ScriptClassDesc_t::~ScriptClassDesc_t,g_CBaseFlex_ScriptDesc,&__dso_handle);
  flexsettinghdr_t_DataDescInit::g_DataMapHolder =
       DataMapInit<flexsettinghdr_t>((flexsettinghdr_t *)0x0);
  flexsetting_t_DataDescInit::g_DataMapHolder = DataMapInit<flexsetting_t>((flexsetting_t *)0x0);
  flexweight_t_DataDescInit::g_DataMapHolder = DataMapInit<flexweight_t>((flexweight_t *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)