CTerrorPlayer::UpdateZombieSounds
0x009f79f0 · 1539 bytes · __thiscall
_ZN13CTerrorPlayer18UpdateZombieSoundsEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::UpdateZombieSounds() */
void __thiscall CTerrorPlayer::UpdateZombieSounds(CTerrorPlayer *this)
{
uint uVar1;
CountdownTimer *this_00;
uint uVar2;
float fVar3;
char cVar4;
int iVar5;
int *piVar6;
undefined4 uVar7;
undefined *puVar8;
longdouble lVar9;
longdouble lVar10;
float fVar11;
char *pcVar12;
undefined4 uVar13;
float local_24;
iVar5 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (iVar5 != 3) {
return;
}
cVar4 = (**(code **)(*(int *)this + 300))(this);
if (cVar4 == '\0') {
return;
}
cVar4 = (**(code **)(*(int *)this + 0x558))(this);
if (cVar4 != '\0') {
return;
}
iVar5 = *(int *)(this + 0x2e88);
lVar9 = (longdouble)CountdownTimer::Now();
if ((float)lVar9 < *(float *)(this + 0x30a0)) goto LAB_009f7a5f;
this_00 = (CountdownTimer *)(this + 0x308c);
lVar9 = (longdouble)CountdownTimer::Now();
if ((float)lVar9 < *(float *)(this + 0x3094)) goto LAB_009f7a5f;
uVar1 = iVar5 - 1;
uVar7 = (**(code **)(*(int *)this + 0x544))(this);
switch(uVar7) {
default:
if (uVar1 < 2) {
Vocalize(this,"PlayerZombie.Rage",0.0,0.0);
}
else {
pcVar12 = "PlayerZombie.Breathe";
LAB_009f7b4c:
Vocalize(this,pcVar12,0.0,0.0);
}
case 3:
case 5:
uVar13 = 0x40c00000;
uVar7 = 0x40800000;
LAB_009f7b63:
lVar9 = (longdouble)RandomFloat(uVar7,uVar13);
local_24 = (float)lVar9;
break;
case 1:
uVar1 = *(uint *)(this + 0x33c0);
if ((((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar8 + 4) != 0)) {
lVar9 = (longdouble)RandomFloat(0x3f800000,0x40000000);
Vocalize(this,"SmokerZombie.Attack",0.0,0.0);
CountdownTimer::Start(this_00,(float)lVar9);
goto LAB_009f7a5f;
}
lVar9 = (longdouble)RandomFloat(0x40800000,0x40c00000);
local_24 = (float)lVar9;
Vocalize(this,"SmokerZombie.Breathe",local_24,local_24);
break;
case 2:
if (1 < uVar1) {
lVar9 = (longdouble)RandomFloat(0x40000000,0x40400000);
local_24 = (float)lVar9;
Vocalize(this,"BoomerZombie.Groan",local_24,local_24);
break;
}
Vocalize(this,"BoomerZombie.Voice",0.0,0.0);
uVar13 = 0x40000000;
uVar7 = 0x3f800000;
goto LAB_009f7b63;
case 4:
if (iVar5 == 2) goto LAB_009f7a5f;
lVar9 = (longdouble)RandomFloat(0x40400000,0x40a00000);
local_24 = (float)lVar9;
fVar11 = local_24;
if (iVar5 != 0) {
fVar11 = 0.0;
}
Vocalize(this,"SpitterZombie.Voice",local_24,fVar11);
break;
case 6:
uVar1 = *(uint *)(this + 0x3e44);
if (((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar8 + 8) == uVar1 >> 0xc && (*(int *)(puVar8 + 4) != 0)))) goto LAB_009f7a5f;
lVar9 = (longdouble)RandomFloat(0x40400000,0x40a00000);
local_24 = (float)lVar9;
fVar11 = local_24;
if (iVar5 != 0) {
fVar11 = 0.0;
}
Vocalize(this,"ChargerZombie.Voice",local_24,fVar11);
break;
case 8:
cVar4 = (**(code **)(*(int *)this + 0x7e8))(this);
if ((cVar4 != '\0') ||
((((uVar2 = *(uint *)(this + 0x30bc), uVar2 != 0xffffffff &&
(puVar8 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar2 >> 0xc)) &&
((piVar6 = *(int **)(puVar8 + 4), piVar6 != (int *)0x0 &&
(cVar4 = (**(code **)(*piVar6 + 0x354))(piVar6), cVar4 != '\0')))))) goto LAB_009f7a5f;
if (((byte)this[0x153] & 8) != 0) {
lVar9 = (longdouble)RandomFloat(0x40400000,0x40a00000);
CountdownTimer::Start(this_00,(float)lVar9);
fVar3 = *(float *)(this + 0x3094);
lVar9 = (longdouble)CountdownTimer::Now();
fVar11 = *(float *)(this + 0x3094);
lVar10 = (longdouble)CountdownTimer::Now();
Vocalize(this,"HulkZombie.PainFire",fVar11 - (float)lVar10,fVar3 - (float)lVar9);
goto LAB_009f7a5f;
}
iVar5 = RandomInt(0,100);
if (uVar1 < 2) {
pcVar12 = "HulkZombie.Yell";
goto LAB_009f7b4c;
}
if (0x18 < iVar5) {
Vocalize(this,"HulkZombie.Breathe",0.0,0.0);
uVar13 = 0x40000000;
uVar7 = 0x3f800000;
goto LAB_009f7b63;
}
lVar9 = (longdouble)RandomFloat(0x3f800000,0x40000000);
local_24 = (float)lVar9;
Vocalize(this,"HulkZombie.Growl",local_24,local_24);
}
CountdownTimer::Start(this_00,local_24);
LAB_009f7a5f:
iVar5 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (((iVar5 != 3) || (iVar5 = (**(code **)(*(int *)this + 0x544))(this), iVar5 != 8)) &&
((lVar9 = (longdouble)CountdownTimer::Now(), *(float *)(this + 0x30a0) <= (float)lVar9 &&
((piVar6 = (int *)CCSPlayer::GetActiveCSWeapon((CCSPlayer *)this), piVar6 != (int *)0x0 &&
(cVar4 = (**(code **)(*piVar6 + 0x610))(piVar6), cVar4 != '\0')))))) {
iVar5 = (**(code **)(*(int *)this + 0x544))(this);
if (iVar5 == 2) {
Vocalize(this,"BoomerZombie.Attack",0.0,0.0);
}
else if (iVar5 == 3) {
Vocalize(this,"PlayerZombie.Attack",0.0,0.0);
}
else if (iVar5 == 1) {
Vocalize(this,"SmokerZombie.Attack",0.0,0.0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.