L L4D2node

CPropMinigun::UpdateHeat

0x00548bb0 · 503 bytes · __thiscall

_ZN12CPropMinigun10UpdateHeatEf

Decompiled

undefined (2 params)

/* CPropMinigun::UpdateHeat(float) */

void __thiscall CPropMinigun::UpdateHeat(CPropMinigun *this,float param_1)

{
  CBaseEdict *pCVar1;
  int iVar2;
  float fVar3;
  float fVar4;
  
  if ((this[0x15dc] == (CPropMinigun)0x0) ||
     (*(float *)(this + 0x1610) < *(float *)(MinigunFiringSpeed._28_4_ + 0x2c))) {
    fVar4 = *(float *)(this + 0x15e0);
    fVar3 = fVar4 - param_1 / *(float *)(MinigunCooldownTime._28_4_ + 0x2c);
    if (fVar3 <= 0.0) {
      fVar3 = 0.0;
    }
    if (fVar4 != fVar3) {
      if (this[0x6c] == (CPropMinigun)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CPropMinigun)((byte)this[0x70] | 1);
      }
      *(float *)(this + 0x15e0) = fVar3;
      fVar4 = fVar3;
    }
  }
  else {
    fVar4 = *(float *)(this + 0x15e0);
    fVar3 = param_1 / *(float *)(MinigunOverheatTime._28_4_ + 0x2c) + fVar4;
    if (1.0 <= fVar3) {
      fVar3 = 1.0;
    }
    if (fVar4 != fVar3) {
      if (this[0x6c] == (CPropMinigun)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CPropMinigun)((byte)this[0x70] | 1);
      }
      *(float *)(this + 0x15e0) = fVar3;
      fVar4 = fVar3;
    }
  }
  if (fVar4 == 0.0) {
    if (this[0x15dd] != (CPropMinigun)0x0) {
      if (this[0x6c] == (CPropMinigun)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CPropMinigun)((byte)this[0x70] | 1);
      }
      this[0x15dd] = (CPropMinigun)0x0;
      return;
    }
  }
  else if (fVar4 == 1.0) {
    if (this[0x15dd] != (CPropMinigun)0x1) {
      if (this[0x6c] == (CPropMinigun)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CPropMinigun)((byte)this[0x70] | 1);
      }
      this[0x15dd] = (CPropMinigun)0x1;
    }
    if (this[0x15dc] != (CPropMinigun)0x0) {
      if (this[0x6c] == (CPropMinigun)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CPropMinigun)((byte)this[0x70] | 1);
      }
      this[0x15dc] = (CPropMinigun)0x0;
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)