L L4D2node

Gain

0x00bbe1d0 · 164 bytes · __cdecl

_Z4Gainff

Decompiled

undefined (2 params)

/* Gain(float, float) */

longdouble Gain(float param_1,float param_2)

{
  longdouble lVar1;
  
  if (0.5 <= param_1) {
    lVar1 = (longdouble)Bias((1.0 - param_1) + (1.0 - param_1),1.0 - param_2);
    return (longdouble)(1.0 - (float)lVar1 * 0.5);
  }
  lVar1 = (longdouble)Bias(param_1 + param_1,1.0 - param_2);
  return (longdouble)((float)lVar1 * 0.5);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)