CTerrorGameMovement::AdjustPosture
0x004fd580 · 794 bytes · __thiscall
_ZN19CTerrorGameMovement13AdjustPostureERK10CGameTraceRK6VectorP12ITraceFilterb
Decompiled
undefined (5 params)
/* CTerrorGameMovement::AdjustPosture(CGameTrace const&, Vector const&, ITraceFilter*, bool) */
void __thiscall
CTerrorGameMovement::AdjustPosture
(CTerrorGameMovement *this,CGameTrace *param_1,Vector *param_2,ITraceFilter *param_3,
bool param_4)
{
int iVar1;
undefined4 uVar2;
undefined4 uVar3;
char cVar4;
uint uVar5;
int iVar6;
undefined4 local_a0;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_90;
undefined4 local_8c;
undefined4 local_88;
undefined4 local_84;
float local_80;
undefined4 local_7c;
undefined4 local_78;
float local_74;
CGameTrace local_70 [12];
undefined4 local_64;
undefined4 local_60;
float local_5c;
float local_50;
float local_44;
char local_39;
if (((*(char *)(*(int *)(this + 4) + 0x1a90) == '\0') &&
(cVar4 = CTerrorPlayer::IsAutoCrouchEnabled(*(CTerrorPlayer **)(this + 0x810)), cVar4 != '\0')
) && (0.01 <= (*(float *)(param_1 + 0x10) - *(float *)(param_2 + 4)) *
(*(float *)(param_1 + 0x10) - *(float *)(param_2 + 4)) +
(*(float *)(param_1 + 0xc) - *(float *)param_2) *
(*(float *)(param_1 + 0xc) - *(float *)param_2))) {
if (0 < *(int *)(this + 0x7f4)) {
iVar6 = 0;
do {
iVar1 = *(int *)(*(int *)(this + 0x7e8) + iVar6 * 4);
if ((iVar1 != 0) &&
(cVar4 = (**(code **)(**(int **)(this + 0x810) + 0x6e4))(*(int **)(this + 0x810),iVar1,0)
, cVar4 != '\0')) {
return;
}
iVar6 = iVar6 + 1;
} while (iVar6 < *(int *)(this + 0x7f4));
}
iVar6 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
uVar2 = *(undefined4 *)(iVar6 + 0x2c);
iVar6 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
uVar3 = *(undefined4 *)(iVar6 + 0x10);
iVar6 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
local_a0 = *(undefined4 *)(iVar6 + 0xc);
local_9c = uVar3;
local_98 = uVar2;
iVar6 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
uVar2 = *(undefined4 *)(iVar6 + 0x38);
iVar6 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
uVar3 = *(undefined4 *)(iVar6 + 0x1c);
iVar6 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
local_94 = *(undefined4 *)(iVar6 + 0x18);
local_88 = *(undefined4 *)param_1;
local_84 = *(undefined4 *)(param_1 + 4);
local_80 = *(float *)(param_1 + 8);
local_7c = *(undefined4 *)param_2;
local_78 = *(undefined4 *)(param_2 + 4);
local_74 = *(float *)(param_2 + 8);
if ((!param_4) && ((*(byte *)(gpGlobals + 0x18) & 1) != 0)) {
local_80 = local_80 + *(float *)(*(int *)(this + 4) + 0x1acc);
local_74 = *(float *)(*(int *)(this + 4) + 0x1acc) + local_74;
}
local_90 = uVar3;
local_8c = uVar2;
uVar5 = (**(code **)(*(int *)this + 0x40))(this,0,0);
PlayerMovementTraceHull
(this,(Vector *)&local_88,(Vector *)&local_7c,(Vector *)&local_a0,(Vector *)&local_94,
uVar5,param_3,local_70);
if ((1.0 <= local_44) && (local_39 == '\0')) {
if ((!param_4) && ((*(byte *)(gpGlobals + 0x18) & 1) != 0)) {
local_80 = local_5c;
local_74 = local_5c - *(float *)(*(int *)(this + 4) + 0x1acc);
local_7c = local_64;
local_78 = local_60;
local_88 = local_64;
local_84 = local_60;
uVar5 = (**(code **)(*(int *)this + 0x40))(this,0,0);
PlayerMovementTraceHull
(this,(Vector *)&local_88,(Vector *)&local_7c,(Vector *)&local_a0,
(Vector *)&local_94,uVar5,param_3,local_70);
if ((local_44 < 1.0) && (local_50 < 0.7)) {
return;
}
}
CTerrorPlayer::OnAutoCrouch(*(CTerrorPlayer **)(this + 0x810));
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.