L L4D2node

CTerrorGameMovement::PlayerMovementTraceHull

0x004fd340 · 548 bytes · __thiscall

_ZN19CTerrorGameMovement23PlayerMovementTraceHullERK6VectorS2_S2_S2_jP12ITraceFilterP10CGameTrace

Decompiled

undefined (8 params)

/* CTerrorGameMovement::PlayerMovementTraceHull(Vector const&, Vector const&, Vector const&, Vector
   const&, unsigned int, ITraceFilter*, CGameTrace*) */

void __thiscall
CTerrorGameMovement::PlayerMovementTraceHull
          (CTerrorGameMovement *this,Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4
          ,uint param_5,ITraceFilter *param_6,CGameTrace *param_7)

{
  int *piVar1;
  char cVar2;
  float local_6c;
  float local_68;
  float local_64;
  float local_5c;
  float local_58;
  float local_54;
  float local_4c;
  float local_48;
  float local_44;
  float local_3c;
  float local_38;
  float local_34;
  undefined4 local_2c;
  undefined1 local_28;
  undefined1 local_27;
  
  local_2c = 0;
  *(int *)(this + 2000) = *(int *)(this + 2000) + 1;
  local_5c = *(float *)param_2 - *(float *)param_1;
  local_58 = *(float *)(param_2 + 4) - *(float *)(param_1 + 4);
  local_54 = *(float *)(param_2 + 8) - *(float *)(param_1 + 8);
  local_27 = local_58 * local_58 + local_5c * local_5c + local_54 * local_54 != 0.0;
  local_3c = (*(float *)param_4 - *(float *)param_3) * 0.5;
  local_38 = (*(float *)(param_4 + 4) - *(float *)(param_3 + 4)) * 0.5;
  local_4c = (*(float *)param_4 + *(float *)param_3) * 0.5;
  local_48 = (*(float *)(param_4 + 4) + *(float *)(param_3 + 4)) * 0.5;
  piVar1 = *(int **)(this + 0x7cc);
  local_34 = (*(float *)(param_4 + 8) - *(float *)(param_3 + 8)) * 0.5;
  local_44 = (*(float *)(param_4 + 8) + *(float *)(param_3 + 8)) * 0.5;
  local_6c = *(float *)param_1 + local_4c;
  local_68 = *(float *)(param_1 + 4) + local_48;
  local_28 = local_38 * local_38 + local_3c * local_3c + local_34 * local_34 < 1e-06;
  local_64 = *(float *)(param_1 + 8) + local_44;
  local_4c = -local_4c;
  local_48 = -local_48;
  local_44 = -local_44;
  if (piVar1 != (int *)0x0) {
    cVar2 = (**(code **)(*piVar1 + 0x10))(piVar1,&local_6c);
    if (cVar2 != '\0') {
      (**(code **)(*enginetrace + 0x20))
                (enginetrace,&local_6c,*(undefined4 *)(this + 0x7cc),param_5,param_6,param_7);
      goto LAB_004fd4e7;
    }
  }
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_6c,param_5,param_6,param_7);
LAB_004fd4e7:
  if ((param_7[0x37] == (CGameTrace)0x0) &&
     (*(float *)(param_7 + 0x2c) <= 1.0 && *(float *)(param_7 + 0x2c) != 1.0)) {
    (**(code **)(*(int *)this + 0xa4))(this,param_1,param_2,param_7);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)