CTerrorGameMovement::PlayerMovementTraceHull
0x004fd340 · 548 bytes · __thiscall
_ZN19CTerrorGameMovement23PlayerMovementTraceHullERK6VectorS2_S2_S2_jP12ITraceFilterP10CGameTrace
Decompiled
undefined (8 params)
/* CTerrorGameMovement::PlayerMovementTraceHull(Vector const&, Vector const&, Vector const&, Vector
const&, unsigned int, ITraceFilter*, CGameTrace*) */
void __thiscall
CTerrorGameMovement::PlayerMovementTraceHull
(CTerrorGameMovement *this,Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4
,uint param_5,ITraceFilter *param_6,CGameTrace *param_7)
{
int *piVar1;
char cVar2;
float local_6c;
float local_68;
float local_64;
float local_5c;
float local_58;
float local_54;
float local_4c;
float local_48;
float local_44;
float local_3c;
float local_38;
float local_34;
undefined4 local_2c;
undefined1 local_28;
undefined1 local_27;
local_2c = 0;
*(int *)(this + 2000) = *(int *)(this + 2000) + 1;
local_5c = *(float *)param_2 - *(float *)param_1;
local_58 = *(float *)(param_2 + 4) - *(float *)(param_1 + 4);
local_54 = *(float *)(param_2 + 8) - *(float *)(param_1 + 8);
local_27 = local_58 * local_58 + local_5c * local_5c + local_54 * local_54 != 0.0;
local_3c = (*(float *)param_4 - *(float *)param_3) * 0.5;
local_38 = (*(float *)(param_4 + 4) - *(float *)(param_3 + 4)) * 0.5;
local_4c = (*(float *)param_4 + *(float *)param_3) * 0.5;
local_48 = (*(float *)(param_4 + 4) + *(float *)(param_3 + 4)) * 0.5;
piVar1 = *(int **)(this + 0x7cc);
local_34 = (*(float *)(param_4 + 8) - *(float *)(param_3 + 8)) * 0.5;
local_44 = (*(float *)(param_4 + 8) + *(float *)(param_3 + 8)) * 0.5;
local_6c = *(float *)param_1 + local_4c;
local_68 = *(float *)(param_1 + 4) + local_48;
local_28 = local_38 * local_38 + local_3c * local_3c + local_34 * local_34 < 1e-06;
local_64 = *(float *)(param_1 + 8) + local_44;
local_4c = -local_4c;
local_48 = -local_48;
local_44 = -local_44;
if (piVar1 != (int *)0x0) {
cVar2 = (**(code **)(*piVar1 + 0x10))(piVar1,&local_6c);
if (cVar2 != '\0') {
(**(code **)(*enginetrace + 0x20))
(enginetrace,&local_6c,*(undefined4 *)(this + 0x7cc),param_5,param_6,param_7);
goto LAB_004fd4e7;
}
}
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_6c,param_5,param_6,param_7);
LAB_004fd4e7:
if ((param_7[0x37] == (CGameTrace)0x0) &&
(*(float *)(param_7 + 0x2c) <= 1.0 && *(float *)(param_7 + 0x2c) != 1.0)) {
(**(code **)(*(int *)this + 0xa4))(this,param_1,param_2,param_7);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.