L L4D2node

CTerrorPlayer::IsAutoCrouchEnabled

0x004f38c0 · 33 bytes · __thiscall

_ZNK13CTerrorPlayer19IsAutoCrouchEnabledEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::IsAutoCrouchEnabled() const */

undefined4 __thiscall CTerrorPlayer::IsAutoCrouchEnabled(CTerrorPlayer *this)

{
  undefined4 uVar1;
  
  if (this[0x2f04] != (CTerrorPlayer)0x0) {
    return 1;
  }
                    /* WARNING: Could not recover jumptable at 0x004f38e9. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  uVar1 = (**(code **)(*(int *)this + 0x778))();
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)