CTerrorGameMovement::UpdatePosition
0x004ffa20 · 1185 bytes · __thiscall
_ZN19CTerrorGameMovement14UpdatePositionERK6Vectorf
Decompiled
undefined (3 params)
/* CTerrorGameMovement::UpdatePosition(Vector const&, float) */
void __thiscall
CTerrorGameMovement::UpdatePosition(CTerrorGameMovement *this,Vector *param_1,float param_2)
{
char cVar1;
int iVar2;
int *piVar3;
int *piVar4;
CTerrorPlayer *pCVar5;
ITraceFilter *local_ec;
float local_e8;
float local_e4;
float local_e0;
float local_dc;
float local_d8;
float local_d4;
undefined4 local_d0;
undefined4 local_cc;
undefined4 local_c8;
CGameTrace local_c4 [12];
float local_b8;
float local_b4;
float local_b0;
CGameTrace local_70 [12];
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
float local_50;
local_ec = (ITraceFilter *)(**(code **)(*(int *)this + 0x108))(this,8);
*(undefined4 *)(this + 0x7f4) = 0;
iVar2 = *(int *)(this + 8);
local_e8 = *(float *)(iVar2 + 0x40);
local_e4 = *(float *)(iVar2 + 0x44);
local_e0 = *(float *)(iVar2 + 0x48);
iVar2 = (**(code **)(*(int *)this + 0x40))(this,0,0);
UpdatePosition(this,*(CTerrorPlayer **)(this + 0x810),(Vector *)(*(int *)(this + 8) + 0x9c),
param_1,param_2,(Vector *)&local_e8,local_c4,local_ec,iVar2,(Vector *)0x0);
if (((((local_b8 - *(float *)param_1 <= -0.01) || (0.01 <= local_b8 - *(float *)param_1)) ||
(local_b4 - *(float *)(param_1 + 4) <= -0.01)) ||
((0.01 <= local_b4 - *(float *)(param_1 + 4) || (local_b0 - *(float *)(param_1 + 8) <= -0.01))
)) || (0.01 <= local_b0 - *(float *)(param_1 + 8))) {
local_d0 = 0;
iVar2 = *(int *)(this + 8);
local_cc = 0;
local_dc = *(float *)(iVar2 + 0x40);
local_d8 = *(float *)(iVar2 + 0x44);
local_d4 = *(float *)(iVar2 + 0x48);
local_c8 = *(undefined4 *)(*(int *)(this + 4) + 0x1acc);
iVar2 = (**(code **)(*(int *)this + 0x40))(this,0,0);
UpdatePosition(this,*(CTerrorPlayer **)(this + 0x810),(Vector *)(*(int *)(this + 8) + 0x9c),
param_1,param_2,(Vector *)&local_dc,local_70,local_ec,iVar2,(Vector *)&local_d0);
if ((param_2 < local_50) &&
(local_e4 * local_e4 + local_e8 * local_e8 + local_e0 * local_e0 <
local_d8 * local_d8 + local_dc * local_dc + local_d4 * local_d4)) {
pCVar5 = *(CTerrorPlayer **)(this + 4);
if ((pCVar5 == (CTerrorPlayer *)0x0) ||
(cVar1 = (**(code **)(*(int *)pCVar5 + 0x16c))(pCVar5), cVar1 == '\0')) {
pCVar5 = (CTerrorPlayer *)0x0;
}
iVar2 = CTerrorPlayer::GetOtherResponsibleForMovement(pCVar5);
if ((iVar2 == 0) &&
(piVar3 = (int *)(**(code **)(**(int **)(this + 4) + 0x148))(*(int **)(this + 4)),
piVar3 != (int *)0x0)) {
piVar4 = (int *)(**(code **)(*piVar3 + 200))(piVar3);
iVar2 = (**(code **)(*piVar4 + 0xc4))(piVar4,piVar3,&local_64);
if (iVar2 == 0) goto LAB_004ffc13;
}
AdjustPosture(this,local_70,param_1,local_ec,true);
iVar2 = *(int *)(this + 8);
*(undefined4 *)(iVar2 + 0x9c) = local_64;
*(undefined4 *)(iVar2 + 0xa0) = local_60;
*(undefined4 *)(iVar2 + 0xa4) = local_5c;
iVar2 = *(int *)(this + 8);
*(float *)(iVar2 + 0x40) = local_dc;
*(float *)(iVar2 + 0x44) = local_d8;
*(float *)(iVar2 + 0x48) = local_d4;
goto LAB_004ffc13;
}
}
pCVar5 = *(CTerrorPlayer **)(this + 4);
if ((pCVar5 == (CTerrorPlayer *)0x0) ||
(cVar1 = (**(code **)(*(int *)pCVar5 + 0x16c))(pCVar5), cVar1 == '\0')) {
iVar2 = CTerrorPlayer::GetOtherResponsibleForMovement((CTerrorPlayer *)0x0);
}
else {
iVar2 = CTerrorPlayer::GetOtherResponsibleForMovement(pCVar5);
}
if ((iVar2 == 0) &&
(piVar3 = (int *)(**(code **)(**(int **)(this + 4) + 0x148))(*(int **)(this + 4)),
piVar3 != (int *)0x0)) {
piVar4 = (int *)(**(code **)(*piVar3 + 200))(piVar3);
iVar2 = (**(code **)(*piVar4 + 0xc4))(piVar4,piVar3,&local_b8);
if (iVar2 == 0) goto LAB_004ffc13;
}
AdjustPosture(this,local_c4,param_1,local_ec,false);
iVar2 = *(int *)(this + 8);
*(float *)(iVar2 + 0x9c) = local_b8;
*(float *)(iVar2 + 0xa0) = local_b4;
*(float *)(iVar2 + 0xa4) = local_b0;
iVar2 = *(int *)(this + 8);
*(float *)(iVar2 + 0x40) = local_e8;
*(float *)(iVar2 + 0x44) = local_e4;
*(float *)(iVar2 + 0x48) = local_e0;
LAB_004ffc13:
(**(code **)(*(int *)this + 0x10c))(this,&local_ec);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.