CTerrorPlayer::GetProgressBarPercent
0x004f3120 · 97 bytes · __thiscall
_ZNK13CTerrorPlayer21GetProgressBarPercentEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::GetProgressBarPercent() const */
longdouble __thiscall CTerrorPlayer::GetProgressBarPercent(CTerrorPlayer *this)
{
char cVar1;
float fVar2;
cVar1 = (**(code **)(*(int *)this + 0x89c))(this);
fVar2 = 0.0;
if (cVar1 != '\0') {
fVar2 = 1.0;
if (*(float *)(this + 0x94) <= *(float *)(this + 0x2908) + *(float *)(this + 0x2904)) {
fVar2 = (*(float *)(this + 0x94) - *(float *)(this + 0x2904)) / *(float *)(this + 0x2908);
}
}
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.