CTerrorPlayer::GetRunTopSpeed
0x004f26b0 · 1289 bytes · __thiscall
_ZNK13CTerrorPlayer14GetRunTopSpeedEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::GetRunTopSpeed() const */
longdouble __thiscall CTerrorPlayer::GetRunTopSpeed(CTerrorPlayer *this)
{
uint uVar1;
char cVar2;
int iVar3;
int iVar4;
undefined4 uVar5;
int *piVar6;
undefined *puVar7;
longdouble lVar8;
longdouble lVar9;
float fVar10;
cVar2 = (**(code **)(*(int *)this + 0x558))(this);
if (cVar2 != '\0') {
return (longdouble)*(float *)(ZombieGhostSpeed._28_4_ + 0x2c);
}
if ((((byte)this[0x1d20] & 8) != 0) || (this[0x104] != (CTerrorPlayer)0x0)) {
fVar10 = 900.0;
goto LAB_004f26e0;
}
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
cVar2 = IsASurvivorTeam(iVar3);
if (cVar2 != '\0') {
uVar1 = *(uint *)(this + 0x33c4);
if ((((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar7 + 4) != 0)) {
fVar10 = *(float *)(TongueVictimMaxSpeed._28_4_ + 0x2c);
goto LAB_004f26e0;
}
cVar2 = '\0';
if (this[0x253] != (CTerrorPlayer)0x0) {
cVar2 = *(char *)(g_pGameRules + 0x495);
}
uVar1 = *(uint *)(this + 0x3ee0);
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar7 + 8) == uVar1 >> 0xc && (*(int *)(puVar7 + 4) != 0)))) {
fVar10 = 115.0;
if (cVar2 == '\0') {
iVar3 = *(int *)(this + 0x100);
fVar10 = *(float *)(ZombieJockeyMinMountedSpeed._28_4_ + 0x2c);
iVar4 = (**(code **)(*(int *)this + 0x1fc))(this);
if (fVar10 <= (float)iVar3 / (float)iVar4) {
iVar3 = *(int *)(this + 0x100);
iVar4 = (**(code **)(*(int *)this + 0x1fc))(this);
fVar10 = ((float)iVar3 / (float)iVar4) * 220.0;
}
else {
fVar10 = *(float *)(ZombieJockeyMinMountedSpeed._28_4_ + 0x2c) * 220.0;
}
}
goto LAB_004f26e0;
}
iVar3 = *(int *)(this + 0x100);
lVar8 = (longdouble)(**(code **)(*(int *)this + 0x7e4))(this);
fVar10 = *(float *)(SurvivorLimpHealth._28_4_ + 0x2c);
if (this[0x3278] == (CTerrorPlayer)0x0) {
if (((this[0x32fc] == (CTerrorPlayer)0x0) ||
(lVar9 = (longdouble)(**(code **)(*(int *)this + 0x7e4))(this), 0.0 < (float)lVar9)) ||
(1 < *(int *)(this + 0x100))) {
if ((float)iVar3 + (float)lVar8 < fVar10) {
if (cVar2 != '\0') {
cVar2 = CTerrorGameRules::HasPlayerControlledZombies();
fVar10 = 115.0;
if (cVar2 == '\0') goto LAB_004f2800;
}
fVar10 = 150.0;
}
else {
fVar10 = 220.0;
if (cVar2 != '\0') {
cVar2 = CTerrorGameRules::HasPlayerControlledZombies();
fVar10 = 170.0;
if (cVar2 == '\0') {
fVar10 = 115.0;
}
}
}
}
else {
fVar10 = 85.0;
}
}
else {
fVar10 = *(float *)(arenaline_run_speed._28_4_ + 0x2c);
}
LAB_004f2800:
iVar3 = CBasePlayer::GetFOV((CBasePlayer *)this);
iVar4 = CBasePlayer::GetDefaultFOV((CBasePlayer *)this);
if ((iVar3 < iVar4) && (85.0 <= fVar10)) {
fVar10 = 85.0;
}
uVar1 = *(uint *)(this + 0x2d64);
if ((((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar7 + 4) != 0)) {
fVar10 = fVar10 * *(float *)(SurvivorDragSpeedMultiplier._28_4_ + 0x2c);
}
goto LAB_004f26e0;
}
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (iVar3 == 3) {
uVar5 = (**(code **)(*(int *)this + 0x544))(this);
switch(uVar5) {
case 1:
uVar1 = *(uint *)(this + 0x30bc);
if (((((uVar1 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) ||
((*(CTongue **)(puVar7 + 4) == (CTongue *)0x0 ||
(cVar2 = CTongue::IsTongueActive(*(CTongue **)(puVar7 + 4)), cVar2 == '\0')))) &&
(*(float *)(this + 0x2848) <= 2500.0)) {
fVar10 = *(float *)(ZombieGasSpeed._28_4_ + 0x2c);
break;
}
goto LAB_004f28b1;
case 2:
fVar10 = (float)(~-(uint)(2500.0 < *(float *)(this + 0x2848)) &
*(uint *)(ZombieExplodingSpeed._28_4_ + 0x2c) |
-(uint)(2500.0 < *(float *)(this + 0x2848)) & 0x3f800000);
break;
case 4:
fVar10 = *(float *)(ZombieSpitterSpeed._28_4_ + 0x2c);
break;
case 5:
fVar10 = *(float *)(ZombieJockeySpeed._28_4_ + 0x2c);
break;
case 6:
cVar2 = IsPummeling(this);
if (cVar2 != '\0') goto LAB_004f28b1;
default:
fVar10 = *(float *)(ZombieSpeed._28_4_ + 0x2c);
break;
case 8:
uVar1 = *(uint *)(this + 0x30bc);
if (((uVar1 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar7 + 8) == uVar1 >> 0xc &&
((piVar6 = *(int **)(puVar7 + 4), piVar6 != (int *)0x0 &&
(lVar8 = (longdouble)(**(code **)(*piVar6 + 0x36c))(piVar6), 0.0 <= (float)lVar8)))))) {
uVar1 = *(uint *)(this + 0x30bc);
if ((uVar1 == 0xffffffff) ||
((puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc ||
(*(uint *)(puVar7 + 8) != uVar1 >> 0xc)))) {
piVar6 = (int *)0x0;
}
else {
piVar6 = *(int **)(puVar7 + 4);
}
/* WARNING: Could not recover jumptable at 0x004f2bbc. Too many branches */
/* WARNING: Treating indirect jump as call */
lVar8 = (longdouble)(**(code **)(*piVar6 + 0x36c))();
return lVar8;
}
cVar2 = CTerrorGameRules::HasPlayerControlledZombies();
if (cVar2 == '\0') {
fVar10 = *(float *)(ZombieTankSpeed._28_4_ + 0x2c);
}
else {
fVar10 = *(float *)(ZombieTankSpeedVs._28_4_ + 0x2c);
}
}
}
else {
LAB_004f28b1:
fVar10 = 1.0;
}
LAB_004f26e0:
return (longdouble)fVar10;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.