SurvivorHealSelf::Update
0x009344c0 · 562 bytes · __thiscall
_ZN16SurvivorHealSelf6UpdateEP11SurvivorBotf
Decompiled
undefined (3 params)
/* SurvivorHealSelf::Update(SurvivorBot*, float) */
SurvivorHealSelf * __thiscall
SurvivorHealSelf::Update(SurvivorHealSelf *this,SurvivorBot *param_1,float param_2)
{
uint uVar1;
char cVar2;
int iVar3;
int iVar4;
undefined *puVar5;
longdouble lVar6;
iVar3 = CTerrorPlayer::GetTerrorWeapon((CTerrorPlayer *)param_2,0xc);
if (iVar3 == 0) {
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "I don\'t have a first aid kit";
return this;
}
lVar6 = (longdouble)CountdownTimer::Now();
if (*(float *)(param_1 + 0x3c) <= (float)lVar6) {
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "Done waiting";
}
else {
cVar2 = (**(code **)(*(int *)param_2 + 300))(param_2);
if (((((cVar2 == '\0') ||
(cVar2 = (**(code **)(*(int *)param_2 + 0x7e8))(param_2), cVar2 != '\0')) ||
((uVar1 = *(uint *)((int)param_2 + 0x3e68), uVar1 != 0xffffffff &&
(((puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar5 + 4) != 0)))))) ||
(((uVar1 = *(uint *)((int)param_2 + 0x33c4), uVar1 != 0xffffffff &&
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar5 + 8) == uVar1 >> 0xc && (*(int *)(puVar5 + 4) != 0)))))) ||
((cVar2 = (**(code **)(*(int *)param_2 + 0x550))(param_2), cVar2 != '\0' ||
(lVar6 = (longdouble)CTerrorPlayer::GetTimeSinceAttackedByEnemy((CTerrorPlayer *)param_2),
(float)lVar6 < 3.0)))) {
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "I am dead, dying, or at the mercy of the infected";
return this;
}
if (0x4b < *(int *)((int)param_2 + 0x100)) {
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "I\'ve been healed already";
return this;
}
cVar2 = CTerrorPlayer::IsActionBeingPerformedOnMe((CTerrorPlayer *)param_2,0);
if ((cVar2 == '\0') ||
(cVar2 = CTerrorPlayer::IsPerformingActionOnSelf((CTerrorPlayer *)param_2,0), cVar2 != '\0'))
{
iVar4 = CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)param_2);
if (iVar3 == iVar4) {
(**(code **)(*(int *)param_2 + 0x938))(param_2,0xbf800000);
}
else {
(**(code **)(*(int *)param_2 + 0x474))(param_2,iVar3,0);
}
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
}
else {
*(undefined4 *)this = 3;
*(undefined4 *)(this + 4) = 0;
*(char **)(this + 8) = "Someone is healing me or giving me ammo";
}
}
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.