L L4D2node

CLeap::_GLOBAL__sub_I_GetServerClass

0x00381a70 · 1131 bytes · __cdecl

Decompiled

undefined (0 params)

/* CLeap::GetServerClass() */

void CLeap::_GLOBAL__sub_I_GetServerClass(void)

{
  int iVar1;
  undefined4 *puVar2;
  undefined4 *puVar3;
  undefined4 *puVar4;
  
  puVar2 = (undefined4 *)g_pServerClassHead;
  ::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ::vec2_origin._0_4_ = 0;
  ::vec2_origin._4_4_ = 0;
  ::vec2_invalid._0_4_ = 0x7f7fffff;
  ::vec2_invalid._4_4_ = 0x7f7fffff;
  ::vec4_origin._0_4_ = 0;
  ::vec4_origin._4_4_ = 0;
  ::vec4_origin._8_4_ = 0;
  ::vec4_origin._12_4_ = 0;
  ::vec4_invalid._0_4_ = 0x7f7fffff;
  ::vec4_invalid._4_4_ = 0x7f7fffff;
  ::vec4_invalid._8_4_ = 0x7f7fffff;
  ::vec4_invalid._12_4_ = 0x7f7fffff;
  g_CLeap_ClassReg._0_4_ = s_CLeap_00c223b2;
  g_CLeap_ClassReg._4_4_ = DT_Leap::g_SendTable;
  g_CLeap_ClassReg._16_4_ = 0xffff;
  if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
    g_pServerClassHead = g_CLeap_ClassReg;
    g_CLeap_ClassReg._8_4_ = 0;
  }
  else {
    puVar4 = *(undefined4 **)((int)g_pServerClassHead + 8);
    iVar1 = _V_stricmp(*(char **)g_pServerClassHead,"CLeap");
    puVar3 = (undefined4 *)g_pServerClassHead;
    if (iVar1 < 1) {
      if (puVar4 != (undefined4 *)0x0) {
        do {
          puVar3 = puVar4;
          iVar1 = _V_stricmp((char *)*puVar3,"CLeap");
          puVar4 = puVar3;
          if (0 < iVar1) goto LAB_00381eb6;
          puVar4 = (undefined4 *)puVar3[2];
          puVar2 = puVar3;
        } while ((undefined4 *)puVar3[2] != (undefined4 *)0x0);
        puVar4 = (undefined4 *)0x0;
      }
LAB_00381eb6:
      g_CLeap_ClassReg._8_4_ = puVar4;
      puVar2[2] = g_CLeap_ClassReg;
    }
    else {
      g_pServerClassHead = g_CLeap_ClassReg;
      g_CLeap_ClassReg._8_4_ = puVar3;
    }
  }
  SendTable::SendTable((SendTable *)DT_Leap::g_SendTable);
  __cxa_atexit(SendTable::~SendTable,DT_Leap::g_SendTable,&__dso_handle);
  DT_Leap::g_SendTableInit = ServerClassInit<DT_Leap::ignored>((ignored *)0x0);
  ability_leap = &PTR_Create_00c22928;
  puVar2 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar2)(puVar2,&ability_leap,"ability_leap");
  CLeap_DataDescInit::g_DataMapHolder = DataMapInit<CLeap>((CLeap *)0x0);
  ConVar::ConVar((ConVar *)ZombieLeapInterval,"z_leap_interval","0.5",0x6000);
  __cxa_atexit(ConVar::~ConVar,ZombieLeapInterval,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieLeapIntervalPostRide,"z_leap_interval_post_ride","6.0",0x6000);
  __cxa_atexit(ConVar::~ConVar,ZombieLeapIntervalPostRide,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieLeapIntervalPostIncap,"z_leap_interval_post_incap","30.0",0x6000);
  __cxa_atexit(ConVar::~ConVar,ZombieLeapIntervalPostIncap,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieLeapPower,"z_leap_power","400",0x6000);
  __cxa_atexit(ConVar::~ConVar,ZombieLeapPower,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieLeapCooldown,"z_leap_cooldown","0.0",0x2000,
                 "Cooldown after leap where zombies can\'t attack");
  __cxa_atexit(ConVar::~ConVar,ZombieLeapCooldown,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieLeapMaxDistance,"z_leap_max_distance","200.0",0x6000);
  __cxa_atexit(ConVar::~ConVar,ZombieLeapMaxDistance,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieLeapAttachDistance,"z_leap_attach_distance","60.0",0x4000);
  __cxa_atexit(ConVar::~ConVar,ZombieLeapAttachDistance,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieLeapForceAttachDistance,"z_leap_force_attach_distance","40.0",
                 0x4000);
  __cxa_atexit(ConVar::~ConVar,ZombieLeapForceAttachDistance,&__dso_handle);
  ConVar::ConVar((ConVar *)ZombieLeapAttachDelay,"z_leap_far_attach_delay","0.4",0x4000);
  __cxa_atexit(ConVar::~ConVar,ZombieLeapAttachDelay,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)dismount_command,"dismount",dismount,"Dismounts a survivor as a jockey",
             0x4000,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,dismount_command,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)