L L4D2node

CSteamWorksGameStatsUploader::VerifyInterface

0x004c5ee0 · 31 bytes · __thiscall

_ZN28CSteamWorksGameStatsUploader15VerifyInterfaceEv.part.20

Decompiled

undefined (1 param)

/* CSteamWorksGameStatsUploader::VerifyInterface() [clone .part.20] */

bool __thiscall CSteamWorksGameStatsUploader::VerifyInterface(CSteamWorksGameStatsUploader *this)

{
  CSteamWorksGameStatsUploader *in_EAX;
  int iVar1;
  
  iVar1 = GetInterface(in_EAX);
  *(int *)(in_EAX + 0x48) = iVar1;
  return iVar1 != 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)