L L4D2node

CSteamWorksGameStatsUploader::VerifyInterface

0x004c5f00 · 23 bytes · __thiscall

_ZN28CSteamWorksGameStatsUploader15VerifyInterfaceEv

Decompiled

undefined (1 param)

/* CSteamWorksGameStatsUploader::VerifyInterface() */

undefined4 __thiscall
CSteamWorksGameStatsUploader::VerifyInterface(CSteamWorksGameStatsUploader *this)

{
  undefined4 uVar1;
  
  if (*(int *)(this + 0x48) != 0) {
    return 1;
  }
  uVar1 = VerifyInterface(this);
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)