CMultiPlayerAnimState::ResetGestureSlot
0x0046aaf0 · 397 bytes · __thiscall
_ZN21CMultiPlayerAnimState16ResetGestureSlotEi
Decompiled
undefined (2 params)
/* CMultiPlayerAnimState::ResetGestureSlot(int) */
void __thiscall CMultiPlayerAnimState::ResetGestureSlot(CMultiPlayerAnimState *this,int param_1)
{
undefined4 *puVar1;
undefined4 uVar2;
int iVar3;
CBaseEdict *pCVar4;
int iVar5;
int iVar6;
puVar1 = (undefined4 *)(*(int *)(this + 8) + param_1 * 0x18);
if (puVar1 != (undefined4 *)0x0) {
if (*(char *)((int)puVar1 + 10) != '\0') {
(**(code **)(*(int *)this + 0x2c))(this,param_1);
}
iVar6 = puVar1[5];
*puVar1 = 0xffffffff;
puVar1[1] = 0xffffffff;
*(undefined1 *)(puVar1 + 2) = 0;
*(undefined1 *)((int)puVar1 + 9) = 0;
*(undefined1 *)((int)puVar1 + 10) = 0;
puVar1[3] = 0;
puVar1[4] = 0;
if (iVar6 != 0) {
if (*(int *)(iVar6 + 0x3c) != 0xf) {
iVar3 = *(int *)(iVar6 + 0x48);
if (iVar3 != 0) {
if (*(char *)(iVar3 + 0x6c) == '\0') {
pCVar4 = *(CBaseEdict **)(iVar3 + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
*(byte *)(iVar3 + 0x70) = *(byte *)(iVar3 + 0x70) | 1;
}
uVar2 = *(undefined4 *)(gpGlobals + 0xc);
*(undefined4 *)(iVar3 + 0x78) = 0;
*(undefined4 *)(iVar3 + 0x74) = uVar2;
}
*(undefined4 *)(iVar6 + 0x3c) = 0xf;
iVar6 = puVar1[5];
}
if (*(int *)(iVar6 + 8) != 0) {
iVar3 = *(int *)(iVar6 + 0x48);
if (iVar3 != 0) {
if (*(char *)(iVar3 + 0x6c) == '\0') {
pCVar4 = *(CBaseEdict **)(iVar3 + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
*(byte *)(iVar3 + 0x70) = *(byte *)(iVar3 + 0x70) | 1;
}
uVar2 = *(undefined4 *)(gpGlobals + 0xc);
*(undefined4 *)(iVar3 + 0x78) = 0;
*(undefined4 *)(iVar3 + 0x74) = uVar2;
}
*(undefined4 *)(iVar6 + 8) = 0;
iVar6 = puVar1[5];
}
if (*(float *)(iVar6 + 0x14) != 0.0) {
iVar3 = *(int *)(iVar6 + 0x48);
if (iVar3 != 0) {
if (*(char *)(iVar3 + 0x6c) == '\0') {
pCVar4 = *(CBaseEdict **)(iVar3 + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
*(byte *)(iVar3 + 0x70) = *(byte *)(iVar3 + 0x70) | 1;
}
uVar2 = *(undefined4 *)(gpGlobals + 0xc);
*(undefined4 *)(iVar3 + 0x78) = 0;
*(undefined4 *)(iVar3 + 0x74) = uVar2;
}
*(undefined4 *)(iVar6 + 0x14) = 0;
return;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.