L L4D2node

CGameRules::Think

0x00460ee0 · 82 bytes · __thiscall

_ZN10CGameRules5ThinkEv

Decompiled

undefined (1 param)

/* CGameRules::Think() */

void __thiscall CGameRules::Think(CGameRules *this)

{
  float fVar1;
  CVoiceGameMgr *this_00;
  
  fVar1 = *(float *)(gpGlobals + 0x10);
  this_00 = (CVoiceGameMgr *)GetVoiceGameMgr();
  CVoiceGameMgr::Update(this_00,(double)fVar1);
  (**(code **)(*(int *)this + 0xc4))(this,*(undefined4 *)(skill._28_4_ + 0x30));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)