CGameRules::Think
0x00460ee0 · 82 bytes · __thiscall
_ZN10CGameRules5ThinkEv
Decompiled
undefined (1 param)
/* CGameRules::Think() */
void __thiscall CGameRules::Think(CGameRules *this)
{
float fVar1;
CVoiceGameMgr *this_00;
fVar1 = *(float *)(gpGlobals + 0x10);
this_00 = (CVoiceGameMgr *)GetVoiceGameMgr();
CVoiceGameMgr::Update(this_00,(double)fVar1);
(**(code **)(*(int *)this + 0xc4))(this,*(undefined4 *)(skill._28_4_ + 0x30));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.