CVoiceGameMgr::Update
0x00584aa0 · 43 bytes · __thiscall
_ZN13CVoiceGameMgr6UpdateEd
Decompiled
undefined (2 params)
/* CVoiceGameMgr::Update(double) */
void __thiscall CVoiceGameMgr::Update(CVoiceGameMgr *this,double param_1)
{
double dVar1;
dVar1 = *(double *)(this + 0xc);
*(double *)(this + 0xc) = param_1 + dVar1;
if (param_1 + dVar1 < 0.3) {
return;
}
UpdateMasks(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.