CFuncLadder::SearchForDismountPoints
0x004508f0 · 333 bytes · __thiscall
_ZN11CFuncLadder23SearchForDismountPointsEv
Decompiled
undefined (1 param)
/* CFuncLadder::SearchForDismountPoints() */
void __thiscall CFuncLadder::SearchForDismountPoints(CFuncLadder *this)
{
longdouble lVar1;
float local_60;
float local_54;
float local_50;
float local_4c;
float local_48;
float local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = 0;
/* try { // try from 00450929 to 004509fc has its CatchHandler @ 00450a3f */
GetTopPosition(this,(Vector *)&local_54);
GetBottomPosition(this,(Vector *)&local_48);
local_3c = local_54 - local_48;
local_38 = local_50 - local_44;
local_34 = local_4c - local_40;
lVar1 = (longdouble)VectorNormalize((Vector *)&local_3c);
local_60 = (float)lVar1;
FindNearbyDismountPoints(this,(Vector *)&local_54,100.0,(CUtlVector *)(this + 0x44c));
while( true ) {
FindNearbyDismountPoints(this,(Vector *)&local_48,100.0,(CUtlVector *)(this + 0x44c));
local_60 = local_60 - 40.0;
if (local_60 <= 0.0) break;
local_44 = local_38 * 40.0 + local_44;
local_40 = local_34 * 40.0 + local_40;
local_48 = local_3c * 40.0 + local_48;
}
local_24 = 0;
CUtlMemory<CHandle<CInfoLadderDismount>,int>::Purge
((CUtlMemory<CHandle<CInfoLadderDismount>,int> *)&local_30);
local_20 = local_30;
CUtlMemory<CHandle<CInfoLadderDismount>,int>::Purge
((CUtlMemory<CHandle<CInfoLadderDismount>,int> *)&local_30);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.