L L4D2node

CFuncLadder::GetBottomPosition

0x0044f930 · 96 bytes · __thiscall

_ZN11CFuncLadder17GetBottomPositionER6Vector

Decompiled

undefined (2 params)

/* CFuncLadder::GetBottomPosition(Vector&) */

void __thiscall CFuncLadder::GetBottomPosition(CFuncLadder *this,Vector *param_1)

{
  float local_18;
  float local_14;
  float local_10;
  
  local_18 = *(float *)(this + 0x39c) + *(float *)(this + 0x46c);
  local_14 = *(float *)(this + 0x3a0) + *(float *)(this + 0x470);
  local_10 = *(float *)(this + 0x3a4) + *(float *)(this + 0x474);
  CBaseEntity::ComputeAbsPosition((CBaseEntity *)this,(Vector *)&local_18,param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)