CFuncLadder::GetTopPosition
0x0044f8d0 · 96 bytes · __thiscall
_ZN11CFuncLadder14GetTopPositionER6Vector
Decompiled
undefined (2 params)
/* CFuncLadder::GetTopPosition(Vector&) */
void __thiscall CFuncLadder::GetTopPosition(CFuncLadder *this,Vector *param_1)
{
float local_18;
float local_14;
float local_10;
local_18 = *(float *)(this + 0x39c) + *(float *)(this + 0x460);
local_14 = *(float *)(this + 0x3a0) + *(float *)(this + 0x464);
local_10 = *(float *)(this + 0x3a4) + *(float *)(this + 0x468);
CBaseEntity::ComputeAbsPosition((CBaseEntity *)this,(Vector *)&local_18,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.