CFuncLadder::FindNearbyDismountPoints
0x00450490 · 329 bytes · __thiscall
_ZN11CFuncLadder24FindNearbyDismountPointsERK6VectorfR10CUtlVectorI7CHandleI19CInfoLadderDismountE10CUtlMemoryIS6_iEE
Decompiled
undefined (4 params)
/* CFuncLadder::FindNearbyDismountPoints(Vector const&, float,
CUtlVector<CHandle<CInfoLadderDismount>, CUtlMemory<CHandle<CInfoLadderDismount>, int> >&) */
void __thiscall
CFuncLadder::FindNearbyDismountPoints
(CFuncLadder *this,Vector *param_1,float param_2,CUtlVector *param_3)
{
int *piVar1;
int iVar2;
uint uVar3;
CFuncLadder *pCVar4;
uint *puVar5;
int iVar6;
undefined *puVar7;
int iVar8;
int iVar9;
CBaseEntity *local_40;
uint local_20 [4];
local_40 = (CBaseEntity *)0x0;
LAB_004504a0:
local_40 = (CBaseEntity *)
CGlobalEntityList::FindEntityByClassnameWithin
((CGlobalEntityList *)gEntList,local_40,"info_ladder_dismount",param_1,
param_2);
if (local_40 == (CBaseEntity *)0x0) {
return;
}
if (*(int *)(local_40 + 0xf8) != 0) goto code_r0x004504e5;
goto LAB_004504f5;
code_r0x004504e5:
pCVar4 = (CFuncLadder *)CBaseEntity::GetNextTarget(local_40);
if (pCVar4 == this) {
LAB_004504f5:
local_20[0] = 0xffffffff;
puVar5 = (uint *)(**(code **)(*(int *)local_40 + 0xc))(local_40);
local_20[0] = *puVar5;
iVar2 = *(int *)(param_3 + 0xc);
if (0 < iVar2) {
piVar1 = (int *)(g_pEntityList + (local_20[0] & 0xfff) * 0x10 + 4);
iVar6 = 0;
do {
iVar8 = 0;
if (local_20[0] != 0xffffffff) {
if (piVar1 == (int *)0x0) {
iVar8 = 0;
}
else if (piVar1[1] == local_20[0] >> 0xc) {
iVar8 = *piVar1;
}
}
uVar3 = *(uint *)(*(int *)param_3 + iVar6 * 4);
iVar9 = 0;
if (((uVar3 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar3 >> 0xc)) {
iVar9 = *(int *)(puVar7 + 4);
}
if (iVar8 == iVar9) goto LAB_004504a0;
iVar6 = iVar6 + 1;
} while (iVar6 != iVar2);
}
CUtlVector<CHandle<CInfoLadderDismount>,CUtlMemory<CHandle<CInfoLadderDismount>,int>>::
InsertBefore((CUtlVector<CHandle<CInfoLadderDismount>,CUtlMemory<CHandle<CInfoLadderDismount>,int>>
*)param_3,iVar2,(CHandle *)local_20);
}
goto LAB_004504a0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.