L L4D2node

CC_SelectBot

0x00758910 · 605 bytes · __cdecl

_ZL12CC_SelectBotRK8CCommand

Decompiled

undefined (1 param)

/* CC_SelectBot(CCommand const&) */

void CC_SelectBot(CCommand *param_1)

{
  float fVar1;
  int *piVar2;
  code *pcVar3;
  char cVar4;
  int iVar5;
  uint uVar6;
  int *piVar7;
  float *pfVar8;
  int *piVar9;
  undefined4 *puVar10;
  int iVar11;
  int *piVar12;
  longdouble lVar13;
  int aiStackY_94 [2];
  undefined1 local_78 [28];
  undefined4 local_5c;
  undefined4 local_58;
  float local_54;
  float local_50;
  float local_4c;
  float local_48;
  float local_44;
  float local_40;
  float local_3c;
  CBasePlayer *local_38;
  float local_34;
  float local_30;
  float local_2c;
  int *local_28;
  float local_24;
  char local_20;
  
  piVar12 = (int *)&stack0xffffff74;
  local_38 = (CBasePlayer *)UTIL_GetListenServerHost();
  if (local_38 != (CBasePlayer *)0x0) {
    CBasePlayer::EyeVectors(local_38,(Vector *)&local_34,(Vector *)0x0,(Vector *)0x0);
    local_28 = (int *)0x0;
    local_24 = 1e+14;
    local_20 = '\0';
    iVar5 = TheNextBots();
    uVar6 = (uint)*(ushort *)(iVar5 + 0x10);
    if (uVar6 != 0xffff) {
      iVar11 = *(int *)(iVar5 + 4);
      piVar9 = (int *)&stack0xffffff74;
      do {
        piVar2 = *(int **)(iVar11 + uVar6 * 8);
        iVar11 = *piVar2;
        *piVar9 = (int)piVar2;
        pcVar3 = *(code **)(iVar11 + 0xb4);
        piVar9[-1] = 0x7589ab;
        piVar7 = (int *)(*pcVar3)();
        iVar11 = *piVar7;
        *piVar9 = (int)piVar7;
        pcVar3 = *(code **)(iVar11 + 300);
        piVar9[-1] = 0x7589b8;
        cVar4 = (*pcVar3)();
        piVar12 = piVar9;
        if (cVar4 != '\0') {
          iVar11 = *(int *)local_38;
          piVar9[1] = (int)local_38;
          *piVar9 = (int)&local_44;
          pcVar3 = *(code **)(iVar11 + 0x234);
          piVar9[-1] = 0x7589d1;
          (*pcVar3)();
          iVar11 = *piVar7;
          piVar9[-1] = (int)piVar7;
          pcVar3 = *(code **)(iVar11 + 0x288);
          piVar9[-2] = 0x7589df;
          pfVar8 = (float *)(*pcVar3)();
          local_50 = *pfVar8 - local_44;
          local_4c = pfVar8[1] - local_40;
          fVar1 = pfVar8[2];
          piVar9[-1] = (int)&local_50;
          local_48 = fVar1 - local_3c;
          piVar9[-2] = 0x758a16;
          lVar13 = (longdouble)VectorNormalize((Vector *)piVar9[-1]);
          piVar12 = piVar9 + -1;
          if ((0.98 < local_4c * local_30 + local_50 * local_34 + local_48 * local_2c) &&
             (piVar12 = piVar9 + -1, (float)lVar13 < local_24)) {
            if (local_20 != '\0') {
              piVar9[1] = 1;
              *piVar9 = (int)piVar7;
              piVar9[-1] = (int)local_38;
              piVar9[-2] = 0x758b6c;
              cVar4 = CBaseCombatCharacter::IsAbleToSee();
              piVar12 = piVar9 + -1;
              if (cVar4 == '\0') goto LAB_00758980;
            }
            piVar12 = piVar9 + -1;
            local_28 = piVar2;
            local_24 = (float)lVar13;
          }
        }
LAB_00758980:
        iVar11 = *(int *)(iVar5 + 4);
        uVar6 = (uint)*(ushort *)(iVar11 + 6 + uVar6 * 8);
        piVar9 = piVar12;
      } while (uVar6 != 0xffff);
    }
    piVar9 = local_28;
    piVar12[-1] = 0x758a80;
    iVar5 = TheNextBots();
    *(int **)(iVar5 + 0x4c) = piVar9;
    if (local_28 != (int *)0x0) {
      local_44 = 0.0;
      local_40 = -1.0;
      local_3c = 0.0;
      local_50 = 1.0;
      local_4c = 0.0;
      local_48 = 0.0;
      iVar5 = *local_28;
      *piVar12 = (int)local_28;
      pcVar3 = *(code **)(iVar5 + 0xc0);
      piVar12[-1] = 0x758ac3;
      piVar9 = (int *)(*pcVar3)();
      iVar5 = *piVar9;
      *piVar12 = (int)piVar9;
      pcVar3 = *(code **)(iVar5 + 300);
      piVar12[-1] = 0x758ace;
      puVar10 = (undefined4 *)(*pcVar3)();
      local_5c = *puVar10;
      local_58 = puVar10[1];
      fVar1 = (float)puVar10[2];
      piVar12[9] = 0x3f800000;
      piVar12[2] = (int)&local_44;
      piVar12[1] = (int)&local_50;
      piVar12[8] = 0;
      piVar12[7] = 0xff;
      piVar12[6] = 0;
      piVar12[5] = 0xff;
      piVar12[4] = 0;
      piVar12[3] = 0x41c80000;
      *piVar12 = (int)&local_5c;
      local_54 = fVar1 + 5.0;
      piVar12[-1] = 0x758b44;
      NDebugOverlay::Circle
                ((Vector *)*piVar12,(Vector *)piVar12[1],(Vector *)piVar12[2],(float)piVar12[3],
                 piVar12[4],piVar12[5],piVar12[6],piVar12[7],SUB41(piVar12[8],0),(float)piVar12[9]);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)