CCSGameRules::GetExplosionDamageAdjustment
0x00436140 · 1162 bytes · __thiscall
_ZN12CCSGameRules28GetExplosionDamageAdjustmentER6VectorS1_P11CBaseEntity
Decompiled
undefined (4 params)
/* CCSGameRules::GetExplosionDamageAdjustment(Vector&, Vector&, CBaseEntity*) */
longdouble __thiscall
CCSGameRules::GetExplosionDamageAdjustment
(CCSGameRules *this,Vector *param_1,Vector *param_2,CBaseEntity *param_3)
{
uint uVar1;
int *piVar2;
char cVar3;
undefined4 uVar4;
undefined *puVar5;
CBaseEntity *local_f4;
float local_e4;
undefined1 local_e0 [4];
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
CBaseEntity *local_24;
local_88 = 1;
local_8c = 0;
local_cc = *(float *)param_1;
local_c8 = *(float *)(param_1 + 4);
local_bc = *(float *)param_2 - local_cc;
local_c4 = *(float *)(param_1 + 8);
local_b8 = *(float *)(param_2 + 4) - local_c8;
local_b4 = *(float *)(param_2 + 8) - local_c4;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)param_3,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x46004003,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (local_44 != 1.0) {
cVar3 = CGameTrace::DidHitWorld((CGameTrace *)local_70);
if (cVar3 == '\0') {
if ((local_24 != (CBaseEntity *)0x0) && (param_3 != local_24)) {
local_f4 = (CBaseEntity *)0x0;
uVar1 = *(uint *)(local_24 + 0x220);
if ((uVar1 != 0xffffffff) &&
((puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)))) {
local_f4 = *(CBaseEntity **)(puVar5 + 4);
}
if (param_3 != local_f4) {
cVar3 = (**(code **)(*(int *)this + 0x294))(this,local_24);
if (cVar3 == '\0') {
local_cc = *(float *)param_1;
local_88 = 1;
local_94 = 0;
local_c4 = *(float *)(param_1 + 8);
local_c8 = *(float *)(param_1 + 4);
local_bc = *(float *)param_2 - local_cc;
local_b4 = *(float *)(param_2 + 8) - local_c4;
local_b8 = *(float *)(param_2 + 4) - local_c8;
local_98 = 0;
local_9c = 0;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_87 = local_b4 * local_b4 + local_bc * local_bc + local_b8 * local_b8 != 0.0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,1,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (local_44 == 1.0) {
local_44 = 0.75;
piVar2 = *(int **)(local_24 + 0x238);
if (piVar2 != (int *)0x0) {
uVar4 = (**(code **)(*piVar2 + 0x9c))(piVar2);
(**(code **)(*physprops + 0x14))
(physprops,uVar4,&local_e4,local_e0,local_dc,&local_cc);
local_e4 = local_e4 * 0.00033333333;
if ((1.0 <= local_e4) || (local_e4 < 0.0)) {
local_44 = (float)(-(uint)(local_e4 < 0.0) & 0x3f800000);
}
else {
local_44 = 1.0 - local_e4;
}
}
goto LAB_004362c4;
}
}
}
}
}
local_44 = 0.0;
}
LAB_004362c4:
return (longdouble)local_44;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.