L L4D2node

UTIL_CanEntityFit

0x005819a0 · 530 bytes · __cdecl

_Z17UTIL_CanEntityFitP11CBaseEntityRK6VectorS3_S3_jP12ITraceFilter

Decompiled

undefined (6 params)

/* UTIL_CanEntityFit(CBaseEntity*, Vector const&, Vector const&, Vector const&, unsigned int,
   ITraceFilter*) */

byte UTIL_CanEntityFit(CBaseEntity *param_1,Vector *param_2,Vector *param_3,Vector *param_4,
                      uint param_5,ITraceFilter *param_6)

{
  byte bVar1;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  float local_9c;
  float local_98;
  float local_94;
  float local_8c;
  float local_88;
  float local_84;
  undefined4 local_7c;
  undefined1 local_78;
  undefined1 local_77;
  Vector local_60 [12];
  Vector local_54 [32];
  float local_34;
  char local_2a;
  byte local_29;
  
  local_7c = 0;
  local_77 = 0;
  local_ac = 0;
  local_a8 = 0;
  local_a4 = 0;
  local_8c = (*(float *)param_4 - *(float *)param_3) * 0.5;
  local_88 = (*(float *)(param_4 + 4) - *(float *)(param_3 + 4)) * 0.5;
  local_84 = (*(float *)(param_4 + 8) - *(float *)(param_3 + 8)) * 0.5;
  local_9c = (*(float *)param_4 + *(float *)param_3) * 0.5;
  local_94 = (*(float *)(param_4 + 8) + *(float *)(param_3 + 8)) * 0.5;
  local_98 = (*(float *)(param_4 + 4) + *(float *)(param_3 + 4)) * 0.5;
  local_b4 = *(float *)(param_2 + 8) + local_94;
  local_bc = *(float *)param_2 + local_9c;
  local_78 = local_88 * local_88 + local_8c * local_8c + local_84 * local_84 < 1e-06;
  local_9c = -local_9c;
  local_b8 = *(float *)(param_2 + 4) + local_98;
  local_98 = -local_98;
  local_94 = -local_94;
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_bc,param_5,param_6,local_60);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_60,local_54,0xff,0xff,0,true,-1.0);
  }
  bVar1 = 0;
  if ((local_34 == 1.0) && (local_2a == '\0')) {
    bVar1 = local_29 ^ 1;
  }
  return bVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)